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Re: [BNW] Powers and anti-powers



>I was looking at the Big List and thought I'd try and classify each
>power's anti-power. Basically I'm going from the stand point of what will
>best let me with-stand X power, without falling back on a snuffer or
>anti-magic totem.
>Some just don't seem to have any anti's, suggestions?
>

Again, I think you're thinking in terms of existing power packages and all.  
If the comics are any example, I would say go wild, but remember that the 
"anti" is limited only to the specific power(s) the Nemesis' opponent is 
using. If a Nemesis gets Tough to cope with Blaster, he will only get it 
against the Blaster's blast attack.

>Bouncer - bouncer? You'd need something that was as fast as him, so he
>	can't get the drop on you and as strong. Scrapper?

Something to slow/stop the bouncer down plus some extra strength (+5, if I 
would take a guess).

>Flyer - flyer (no one else will be able to catch him)

Elongation to hit him, ability to fire heat-seeking/guided type energy 
blasts.

>Gadgeteer - really depends on gadget

Tough call since it's not clear what our "precedent" character could do 
against mechanical devices (if anything). He was able to adapt to build a 
fighting robot.  IMO, ability to negate or drain batteries of power.

>Goliath - Bomber? They have the power to actually hurt a Goliath

If the comics are any example, the ability to become an even _bigger_ 
Goliath.

>Gunner - Defender

Or Tough.  Or magnetism to draw bullets away.

>Scrapper - Scrapper? Bouncer? Goliath?

Phaser.

>Speedster - speedster?

See previous post - ability to generate puddles of glue or oil.

>Covenant - ???

Tough call, but probably adapts on a power-by-power basis.  The switchover 
time on a Covenant makes this doable.

>Defender - ???

Blasts that ignore the Defender's Shield, or if you prefer blasts that can 
go around corners.

>Genius - ???

Don't know - Nemesis Kid never fought Brainiac 5 :) .  Some kind of 
mind-scrambling power.

>Hotshot - hotshot (total immunity)

Don't need to be a hotshot to be immune to heat (i.e., the Immunity token 
for Bargainers).

>Screamer - ???

Immunity to sound waves.

>Shrinker - ???

Gasser or ability to generate area effect sound attack.

>Sneak - Watcher

Or ability to project bright light, negating hiding and possibly blinding.

>Telekinetic - Defender? Tought?

Tough call. Phaser, IMO, since a Telekinetic can't hurt what he can't touch 
with a physical object.

>Tough - Gasser? (Ignores armor)

Works for me.

>Bomber - Tough? Defender?

Phaser.  Let them explode and then go strolling in and punch them as they 
reassemble.

>Changeling - Watcher (do they cognition bonuses?)

Don't really need a anti-power for this, do they?

>Charmer - ???

Pluses to spirit to resist Charm.

>Hacker - ???

No "power" to adapt against.

>Phaser - Charger

Works for me.

>Snuffer - Booster

Does it matter?  The Nemesis is presumably a superior fighter.  The Nemesis 
power should counter/adapt against a power, not otherwise give a Nemesis an 
advantage in combat - IMO for BNW the Nemesis should then rely on his own 
fighting ability to knock out an opponent.  Whether the Nemesis negates the 
Snuffer's power, or the Snuffer negates the Nemesis power which he doesn't 
then need to beat the Snuffer, the result is the same.

>Booster - Snuffer

No anti-power necessary, since the Booster can't _do_ anything without 
another person present to boost.  And if the Nemesis is facing two 
opponents...he's screwed.

>Charger - Tough? Defender?

Insulation, immunity to electricity.

>Copycat - Reg. (no power to copy :)

Could get interesting.

>Hound - Sneak, Changeling

Again, depends on the limits of Nemesis.  In the comics, it is only seen to 
be useful in combat situations.

>Interrogator - Someone with a high spirit...
>Watcher - ??? Sneak?
>Ace - ???
>Communicator - ???
>Dessicator - ???
>Dunemaster - ???
>Freezer - Hotshot
>Gasser - Phaser (do they need to breath?)
>Jungler - ???
>Translator - ???
>Werebear - Silverboy!
>Wereshark - Dessicator?
>
>Any thoughts on the (many) blank ones?
>

Again, I think you're thinking in terms of specific existing powers 
(although the Silverboy one is a better example of what we might have seen 
in the comics).  In many instances (such as against an Illusion-caster), 
Nemesis Kid simply got a blanket immunity.  I'd say either whip up a power 
package on the fly (Illusion Ignorer?), or simply assume immunity to the 
attack and then let the Nemesis get into hand-to-hand.

Again, if we go by the comics, the Nemesis is _unbeatable_.  "I've been 
outnumbered, but never outfought!"  The limitations on the power _if_ we use 
the comic books as an example is that they seem to be combat-oriented only, 
they fail entirely when confronted by two or more opponents, and they only 
work against super-powers (although sometimes a peripheral effect as well, 
such as a Gunner's bullets). Sometimes it is negation, sometimes it is 
trumping them with a superior version of the same power, sometimes it is 
coming up with something totally off the wall.

Like I said, it's more of a Guide-fiat thing then anything.

---

Steve Crow

"Logic merely enables one to be wrong with authority."

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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