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Re: [BNW] Powers and anti-powers
>I was looking at the Big List and thought I'd try and classify each
>power's anti-power. Basically I'm going from the stand point of what will
>best let me with-stand X power, without falling back on a snuffer or
>anti-magic totem.
>Some just don't seem to have any anti's, suggestions?
>
Again, I think you're thinking in terms of existing power packages and all.
If the comics are any example, I would say go wild, but remember that the
"anti" is limited only to the specific power(s) the Nemesis' opponent is
using. If a Nemesis gets Tough to cope with Blaster, he will only get it
against the Blaster's blast attack.
>Bouncer - bouncer? You'd need something that was as fast as him, so he
> can't get the drop on you and as strong. Scrapper?
Something to slow/stop the bouncer down plus some extra strength (+5, if I
would take a guess).
>Flyer - flyer (no one else will be able to catch him)
Elongation to hit him, ability to fire heat-seeking/guided type energy
blasts.
>Gadgeteer - really depends on gadget
Tough call since it's not clear what our "precedent" character could do
against mechanical devices (if anything). He was able to adapt to build a
fighting robot. IMO, ability to negate or drain batteries of power.
>Goliath - Bomber? They have the power to actually hurt a Goliath
If the comics are any example, the ability to become an even _bigger_
Goliath.
>Gunner - Defender
Or Tough. Or magnetism to draw bullets away.
>Scrapper - Scrapper? Bouncer? Goliath?
Phaser.
>Speedster - speedster?
See previous post - ability to generate puddles of glue or oil.
>Covenant - ???
Tough call, but probably adapts on a power-by-power basis. The switchover
time on a Covenant makes this doable.
>Defender - ???
Blasts that ignore the Defender's Shield, or if you prefer blasts that can
go around corners.
>Genius - ???
Don't know - Nemesis Kid never fought Brainiac 5 :) . Some kind of
mind-scrambling power.
>Hotshot - hotshot (total immunity)
Don't need to be a hotshot to be immune to heat (i.e., the Immunity token
for Bargainers).
>Screamer - ???
Immunity to sound waves.
>Shrinker - ???
Gasser or ability to generate area effect sound attack.
>Sneak - Watcher
Or ability to project bright light, negating hiding and possibly blinding.
>Telekinetic - Defender? Tought?
Tough call. Phaser, IMO, since a Telekinetic can't hurt what he can't touch
with a physical object.
>Tough - Gasser? (Ignores armor)
Works for me.
>Bomber - Tough? Defender?
Phaser. Let them explode and then go strolling in and punch them as they
reassemble.
>Changeling - Watcher (do they cognition bonuses?)
Don't really need a anti-power for this, do they?
>Charmer - ???
Pluses to spirit to resist Charm.
>Hacker - ???
No "power" to adapt against.
>Phaser - Charger
Works for me.
>Snuffer - Booster
Does it matter? The Nemesis is presumably a superior fighter. The Nemesis
power should counter/adapt against a power, not otherwise give a Nemesis an
advantage in combat - IMO for BNW the Nemesis should then rely on his own
fighting ability to knock out an opponent. Whether the Nemesis negates the
Snuffer's power, or the Snuffer negates the Nemesis power which he doesn't
then need to beat the Snuffer, the result is the same.
>Booster - Snuffer
No anti-power necessary, since the Booster can't _do_ anything without
another person present to boost. And if the Nemesis is facing two
opponents...he's screwed.
>Charger - Tough? Defender?
Insulation, immunity to electricity.
>Copycat - Reg. (no power to copy :)
Could get interesting.
>Hound - Sneak, Changeling
Again, depends on the limits of Nemesis. In the comics, it is only seen to
be useful in combat situations.
>Interrogator - Someone with a high spirit...
>Watcher - ??? Sneak?
>Ace - ???
>Communicator - ???
>Dessicator - ???
>Dunemaster - ???
>Freezer - Hotshot
>Gasser - Phaser (do they need to breath?)
>Jungler - ???
>Translator - ???
>Werebear - Silverboy!
>Wereshark - Dessicator?
>
>Any thoughts on the (many) blank ones?
>
Again, I think you're thinking in terms of specific existing powers
(although the Silverboy one is a better example of what we might have seen
in the comics). In many instances (such as against an Illusion-caster),
Nemesis Kid simply got a blanket immunity. I'd say either whip up a power
package on the fly (Illusion Ignorer?), or simply assume immunity to the
attack and then let the Nemesis get into hand-to-hand.
Again, if we go by the comics, the Nemesis is _unbeatable_. "I've been
outnumbered, but never outfought!" The limitations on the power _if_ we use
the comic books as an example is that they seem to be combat-oriented only,
they fail entirely when confronted by two or more opponents, and they only
work against super-powers (although sometimes a peripheral effect as well,
such as a Gunner's bullets). Sometimes it is negation, sometimes it is
trumping them with a superior version of the same power, sometimes it is
coming up with something totally off the wall.
Like I said, it's more of a Guide-fiat thing then anything.
---
Steve Crow
"Logic merely enables one to be wrong with authority."
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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