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Re: [BNW] Nemesis power....?
> > > That might actually be approaching alpha-hood. Think about it, you
>have a
> > > power package that can counter/beat? any other... About the only way
>to
> > > win against this would be to gang up on him so he can't copy
>everyone.
> > > That sounds like a power level above your average delta.
> > >
> >
> > That's a good point, but I don't think it's any more powerful than a
> > bargainer with an anti-magic totem. (though both are still vulnerable to
>a
> > bullet:) ) Maybe you're right, though......maybe something more
>random......
>
>In a way it is more powerful because if he responded to a blaster by
>becoming a tough, then he gains the powers of a tough and ISN'T vulnerable
>to a bullet. Plus, what would be the response to most powers? Flyer? The
Depends on what the limit on the power is. As I noted, in the best comic
book example I could find, the person only gained immunity to a _specific_
superpower. So a Nemesis-type facing a Blaster would only gain 20/- armor
against a Blaster's Blast attack(s). He wouldn't get _any_ power if faced
by two people, a Blaster and another opponent with a Gun (say, a Gunner :)
). Depending on what limitation the Guide imposed, he might not even get
the benefit of the 20/- armor if the Blaster came over and punched him.
Like I said, it's more of a storytelling/Guide fiat type of power, rather
then something I would suggest giving to a player.
>only way to really "counter" that would be with another flyer (a blaster
>could do something to a flyer, but not really in coutner role). Speedster?
>You said the counter would be another Speedster. Sneak, well there you
>could have a Watcher. But it seems like for a lot of PP the counter would
>be the same package. That's basically a Copycat, isn't it?
>
Depends on how imaginative yoiu get, and how much you try to group the
Nemesis' new power within the existing ones. A Nemesis might get the
ability to spray highly slick oil against a Speedster, for instance. Or an
elongation-type power to hit a Flyer. Or the ability to project a bright
light against a Sneak, both nullifying their chance to sneak around and
possibly (not guaranteed) blinding them.
The Nemesis power as I've seen it and would apply it would probably require
a fair degree of imagination on the part of the Guide. Depends on how
flexible you want to make it, I suppose.
> Theo McGuckin -
---
Steve Crow
"Logic merely enables one to be wrong with authority."
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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