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Re: [BNW] Spicing up BNW characters [MATT]



how about if you add them sequentially? 1 success for the Extra Damage, 2
successes for Extra Damage and Even More Damage (giving you three extra dice), and
5 successes for Massive damage (giving you 3 extra dice and massive damage).
Sufficently limiting?

Nick


Jennifer Brinn wrote:

> >  That in mind, I also wouldn't mind seeing the addition of new Tricks which
> >  are effectively better versions of old ones, but which have pre-requisite
> >  Tricks.  For example, the current Extra Damage trick gives you an extra Die
> >  of damage for each extra success on a to hit, right?  Well, how about this:
>
> I don't like this idea at all, but that's just me.  THe problem I see with
> stuff like this is that they essentially replace a Trick the char already
> has.  Instead of really improving his repetoire or diversifying his power,
> he is just upgrading (at an extreme cost involved).  If I did this at all,
> they'd all be the same cost, b/c you have to buy the lower level ones first
> and then the higher one.  So you spend 30 points and can do Massive Damage,
> but that's all you can do -- which is why I wouldn't do it in the first
> place.
>
> I suppose I can see why folks might like this approach, but I still
> wouldn't increase the cost each level.  It just reminds me of the ADnD
> spell list.  "Well, now that I have Improved Whatsit Spell, I won't bother
> with the lower version anymore."  Shrug.
>
> But if it works for you and your group, go for it.
>
> Jennifer
>
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