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Re: [BNW] Spicing up BNW characters
> That in mind, I also wouldn't mind seeing the addition of new Tricks which
> are effectively better versions of old ones, but which have pre-requisite
> Tricks. For example, the current Extra Damage trick gives you an extra Die
> of damage for each extra success on a to hit, right? Well, how about this:
I don't like this idea at all, but that's just me. THe problem I see with
stuff like this is that they essentially replace a Trick the char already
has. Instead of really improving his repetoire or diversifying his power,
he is just upgrading (at an extreme cost involved). If I did this at all,
they'd all be the same cost, b/c you have to buy the lower level ones first
and then the higher one. So you spend 30 points and can do Massive Damage,
but that's all you can do -- which is why I wouldn't do it in the first
place.
I suppose I can see why folks might like this approach, but I still
wouldn't increase the cost each level. It just reminds me of the ADnD
spell list. "Well, now that I have Improved Whatsit Spell, I won't bother
with the lower version anymore." Shrug.
But if it works for you and your group, go for it.
Jennifer