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Re: [BNW] Spicing up BNW characters
In a message dated 9/3/2000 6:30:33 PM Eastern Daylight Time,
kilfoilm@nbnet.nb.ca writes:
<< I've always thought that the part that needs the biggest expansion is the
Tricks, because they are what a player can purchase to modify and/or
improve their packages, because Powers themselves are not modified.
That in mind, I also wouldn't mind seeing the addition of new Tricks which
are effectively better versions of old ones, but which have pre-requisite
Tricks. For example, the current Extra Damage trick gives you an extra Die
of damage for each extra success on a to hit, right? Well, how about this:
Advanced Trick: Even More Damage
Pre-requisites*: Extra Damage
Cost: 20
Even More Damage allows a Delta to achieve an incredibly effective use of
their powers, specifically for hurting someone "but good". For every extra
success on an attack roll, add 2 extra damage dice.
Advanced Trick: Massive Damage
Pre-requisites*: Even More Damage
Cost: 30
Massive Damage allows a Delta to hurt a person all over their body -- all
at once. For 3 extra successes on an attack roll, treat a Delta damage
roll as Massive Damage. (Note that this requires the Player to come up
with a reasonable excuse as to how this can happen -- it will not happen
without the Guide's approval! Some ideas include: a Blaster whose blasts
hit and seem to flow over the target, enveloping him; a Gunner who fires a
spray of at least 6 bullets in rapidfire, hitting all locations; a Goliath
whose big, meaty fists shake their victim to their very bones, etc.)
* Note: Advanced Tricks may *not* be purchased as Starting Tricks during
character creation.
Thoughts?
encafONE >>
Sorry encafONE, it took me a while to respond to your post.
I like these tricks, especially the massive damage one. It is nice to see
how people alter the costs. This has been the hardest thing for me about
making up new tricks. Do I just stick with the base 10 point cost, or do I
alter the cost and make "tougher" tricks cost more and the typical
"run-of-the-mill" tricks cost 10.
I'm still battling with that one, but thanks for the ideas.
Guide Matt