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Re: [BNW] Spicing up BNW characters



In a message dated 9/3/2000 6:30:33 PM Eastern Daylight Time, 
kilfoilm@nbnet.nb.ca writes:

<< I've always thought that the part that needs the biggest expansion is the 
 Tricks, because they are what a player can purchase to modify and/or 
 improve their packages, because Powers themselves are not modified.
 
 That in mind, I also wouldn't mind seeing the addition of new Tricks which 
 are effectively better versions of old ones, but which have pre-requisite 
 Tricks.  For example, the current Extra Damage trick gives you an extra Die 
 of damage for each extra success on a to hit, right?  Well, how about this:
 
 Advanced Trick:  Even More Damage
 Pre-requisites*:  Extra Damage
 Cost: 20
 Even More Damage allows a Delta to achieve an incredibly effective use of 
 their powers, specifically for hurting someone "but good".  For every extra 
 success on an attack roll, add 2 extra damage dice.
 
 Advanced Trick:  Massive Damage
 Pre-requisites*:  Even More Damage
 Cost: 30
 Massive Damage allows a Delta to hurt a person all over their body -- all 
 at once.  For 3 extra successes on an attack roll, treat a Delta damage 
 roll as Massive Damage.  (Note that this requires the Player to come up 
 with a reasonable excuse as to how this can happen -- it will not happen 
 without the Guide's approval!  Some ideas include:  a Blaster whose blasts 
 hit and seem to flow over the target, enveloping him;  a Gunner who fires a 
 spray of at least 6 bullets in rapidfire, hitting all locations; a Goliath 
 whose big, meaty fists shake their victim to their very bones, etc.)
 
 * Note:  Advanced Tricks may *not* be purchased as Starting Tricks during 
 character creation.
 
 Thoughts?
 
 encafONE >>

Sorry encafONE, it took me a while to respond to your post.

I like these tricks, especially the massive damage one.  It is nice to see 
how people alter the costs.  This has been the hardest thing for me about 
making up new tricks.  Do I just stick with the base 10 point cost, or do I 
alter the cost and make "tougher" tricks cost more and the typical 
"run-of-the-mill" tricks cost 10.

I'm still battling with that one, but thanks for the ideas.

Guide Matt