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Re: [BNW] Go-go-gadget.....
>From: "William Davis" <williamjdavis@hotmail.com>
>
>Three: EXACTLY MY QUESTION: the book, and the pictures hint at at least 4
>or
>so A-suit per team. My take is that heavy weapons support is necessary to
>track down flyers. They're the only thing maneuverable enough to keep track
>of them. So three is a minimum to trap the faster flyer. You need at least
Ummm, what about other Flyers...? For that matter, what about luring a
Defiant Flyer into an indoor area that can then be sealed?
>ONE heavy squad per city AND that still has a crappy response time. (think
>fire stations). So we're talking lots of gadgeteers. (sorry bout the math
>failure previously, it was late).
>
>Aside: besides Null fields, (which ARE NOT common enough to "surround" the
>gadgeteers workspace) How could you possibly catch a speedster? beep-beep
>THTHPPT zzzziiippp and gone...
>
You really think Speedsters are immune to capture...? Are you asking this
as a Guide completely unable to stop a PC Speedster (or a Flyer, from what
you say above) and finds that they are (literally) overrunning your
campaign?
If you really need help in this manner, I can provide you with a couple of
dozen answers, although they seem pretty much self-evident to me.
Alternately, might I recommend picking up a few dozen issues of various
issues of The Flash, whatever comics Quicksilver over at Marvel is appearing
in, etc., etc. They're much quicker (these days) than your average
Delta-Speedster, and I think you'll see that they get captured about as
often as any other superhero...
Ditto for Flyer-type characters, such as the Angel (or whatever he's calling
himself these days) over at X-Men/X-Force/whatever...
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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