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Re: [BNW] Bomber, cool or stupid?
> >Ok let's look at this realistically. They beat the primers, run off and
> >the bomber gets his leg blown off:
> >1. The damage the leg will cause should NOT maim the whole team (2d6+2
> >dmg, even massive, isn't that bad).
>
> Ummm, I don't have the book right here in front of me, but isn't that
> multiplied by the user's Size? Unless your resident Bomber, shrunk by a
> Shrinking Gadget, is Size 1, 2d6+2 is not the basic die roll. Rather,
> (2d6+2)*5 is the correct equation there (assuming your Bomber isn't Brawny).
> I don't recall the "averages", but I figure that's going to be roughly 30
> damage (4 die roll + 2, then multiplied by 5) a detonation. All massive.
> All the time.
Yeah, you're right. Things have been hectic at work and I forgot about the
multiple. Yeah, that would be painful, but the other thing to remember is
that the bomber doesn't blow up right away. It's more like the bomber gets
gacked, the rest of the team says "Oh s$%t!" and scatters, and then the
bomber blows.
> Actually, unless the whole Bomber blows up, I always visualize it less as
> the molecules of the leg reassembling, but rather that the Bomber simply
> regrows a new leg or arm. So the whole "do the molecules follow you around"
> thing strikes me as a moot point.
Yeah, it's like the "does the blaster's beams come from his hands or his
eyes" argument. It's really up to the player. But either way it's not like
the arm gets blown off on 81st and the bomber runs off to 84th street and
has to come back to 81st later to pick up his arm and re-attach it.
-Theo McGuckin, operations
"We waste more electrons by 6am then most labs make all day. Be all you
can be!"