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Re: [BNW] Bomber, cool or stupid?
>Ok let's look at this realistically. They beat the primers, run off and
>the bomber gets his leg blown off:
>1. The damage the leg will cause should NOT maim the whole team (2d6+2
>dmg, even massive, isn't that bad).
Ummm, I don't have the book right here in front of me, but isn't that
multiplied by the user's Size? Unless your resident Bomber, shrunk by a
Shrinking Gadget, is Size 1, 2d6+2 is not the basic die roll. Rather,
(2d6+2)*5 is the correct equation there (assuming your Bomber isn't Brawny).
I don't recall the "averages", but I figure that's going to be roughly 30
damage (4 die roll + 2, then multiplied by 5) a detonation. All massive.
All the time.
Or am I misrecalling the formula. Regardless, I know that Size is involved
in there somewhere...
>2. ANYONE who takes a pulping wound to the leg becomes a legless wonder.
>The only difference is that the bomber could (theoretically) hole up
>somewhere for an hour and get his leg back.
>
> > If he does get away, do his leg molecules follow him? If he takes a
> > massive head whack and his whole body goes off will the primers stand
> > there with their feet where his heart belongs? Or maybe they'll insert
> > nasty tracking devices as the body reassembles.
>
>Yes the leg would follow him and re-constitute on his stub (what? It's
>anchored to the universal center of things? In that case it should
>reappear somewhere in space as the earth has already hurdled way past the
>spot where the leg was blown off.
>I figure that if the guy gets blown to pieces he re-constitutes where he
>died or the closest empty space (like the teleporter who teleports into
>something).
>
Actually, unless the whole Bomber blows up, I always visualize it less as
the molecules of the leg reassembling, but rather that the Bomber simply
regrows a new leg or arm. So the whole "do the molecules follow you around"
thing strikes me as a moot point.
---
Steve Crow
"Worm Can Opener Extraordinare"
Check out my website at: http://www.geocities.com/Area51/Stargate/4991/
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