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Re: [BNW] Bomber, cool or stupid?



>Ok let's look at this realistically. They beat the primers, run off and
>the bomber gets his leg blown off:
>1. The damage the leg will cause should NOT maim the whole team (2d6+2
>dmg, even massive, isn't that bad).

Ummm, I don't have the book right here in front of me, but isn't that 
multiplied by the user's Size?  Unless your resident Bomber, shrunk by a 
Shrinking Gadget, is Size 1, 2d6+2 is not the basic die roll.  Rather, 
(2d6+2)*5 is the correct equation there (assuming your Bomber isn't Brawny). 
  I don't recall the "averages", but I figure that's going to be roughly 30 
damage (4 die roll + 2, then multiplied by 5) a detonation.  All massive.  
All the time.

Or am I misrecalling the formula.  Regardless, I know that Size is involved 
in there somewhere...

>2. ANYONE who takes a pulping wound to the leg becomes a legless wonder.
>The only difference is that the bomber could (theoretically) hole up
>somewhere for an hour and get his leg back.
>
> >   If he does get away, do his leg molecules follow him?  If he takes a
> > massive head whack and his whole body goes off will the primers stand
> > there with their feet where his heart belongs?  Or maybe they'll insert
> > nasty tracking devices as the body reassembles.
>
>Yes the leg would follow him and re-constitute on his stub (what? It's
>anchored to the universal center of things? In that case it should
>reappear somewhere in space as the earth has already hurdled way past the
>spot where the leg was blown off.
>I figure that if the guy gets blown to pieces he re-constitutes where he
>died or the closest empty space (like the teleporter who teleports into
>something).
>

Actually, unless the whole Bomber blows up, I always visualize it less as 
the molecules of the leg reassembling, but rather that the Bomber simply 
regrows a new leg or arm.  So the whole "do the molecules follow you around" 
thing strikes me as a moot point.


---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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