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Re: [BNW] Blasting ?
Theo McGuckin wrote:
> Since there is no ammo concern I think the innocent bystanders thing is
> the only reason (there is also collateral property damage, if the blaster
> cares).
I agree on this - the Blaster isn't going to use burst fire to take out the
terrorist holding the young delta hostage, but when the terrorists comrades run
screaming at him to take revenge, then he's probably going to let rip. =)
> Incidently, does anyone else think the multiple shots rules are kinda
> wacked/incomplete? It seems like burst fire weapons are genearlly meant to
> increase hit chance (spray'em with bullets and hope one connects), but
> this is not the case in BNW.
I think you'll find it is - IIRC, the burst fire rules are that you get a number
of extra dice on the roll to hit equal to the number of shots over the first that
you're firing. For example - Rebel Yell, a Blaster with a Speed of 5d6 and
Shooting of 5 (can't remember if those are his actual stats, so sue me =) lets off
a burst at a Primer in an Armorgeddon Suit. He rolls 7d6 (5d6 plus the extra 2
shots) and adds 5 to his roll, and for every success, a shot hits.
The burst fire rules are pretty good, in my view - they do make it more likely
that you'll hit someone, whereas in Deadlands/HoE, firing bursts simply means you
have a chance of hitting them more than once.
Nick