[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
[BNW] (Stupid?) Speedster tricks
I was trying to come up with a couple new tricks for the speedster PP:
Get it Done Faster:
For every extra success the Speedster gets on an action he may use that
success to cut down the time it takes to perform the action by dividing it
by the number of successes. So say a speedster was trying to trim
the hedges (yes I know it is a stupid example) the Guide rules its an
easy(5) speed roll. The speedster rolls and gets a 15, so he uses the two
extra successes to cut the time to 1/3 normal (just a success takes the
normal time, 2 successes is 1/2 the time, 3 successes is 1/3 the time).
Note that this trick can ONLY be used in non-combat situations, in combat
turns the speedster's +5 to init. takes his speed into account.
Blink:
Where speedsters are concerned its best to blink one eye at a time, but if
they know this trick that won't even help you. This trick allows the
speedster to trade in 3 actions for 1 "super-fast" action. The speedster
moves and performs one action so fast that he appears to simply vanish and
then reappear somewhere else a split second later. In fact if the
speedster returns to the same spot after an action it could be missed
entirely (other than a slight blurring and position shift). Anyone wishing
to react to the speedster super-fast action has two choices:
They can roll any pertainent skill with a +10 to the TN, or they can spend
3 actions to react to the speedster. Anyone wishing to "catch the
speedster's action" must make a perception 10 test.
Ex. Tommy Turbo (speedster) is in a crowd that is being "persuaded"
to disperse by some Primers. Tommy gets 4 actions for his init. roll and
seeing a blaster coming up, decides to try and take him out. On his first
action he spends 3 (leaving him with 1) and does a super-fast punch to
the blaster. His image blurs (but no one notices in the chaos of the
crowd) and he hits the blaster with a martial arts roll of 12. The blaster
only got 2 actions so he doesn't have the option to spend three actions
and dodge normally, so he spends 1 action and dodges with a +10 TN, he
rolls a 20 and just fails the roll.
The guide rules that the guard next to him had a chance to notice the
speedster, but he only gets an 8 on his perception roll and doesn't see
him.
The speedster returns to his original position and no one is the wiser
that he was the one that struck the blaster.
Incidently, I got the idea for this trick from an X-files episode a couple
weeks ago. Good episode.
Waddya guys think? Balanced? Reasonable? Should the TN to perceive the
speedster's super-fast action be higher?
-Theo McCracken, whose thoughts and ideas are solely his own and do not,
in any way, reflect those of Jefferson Lab or its staff. Unless of
course there is any money to made off those ideas, in which case the lab
says: "Gimme, gimme, gimme!"