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Re: [BNW] Splitting Skill Points - Why?
At 02:20 PM 12/14/1999 -0600, you wrote:
>Hi Steve,
>
>>Just as a note, I double checked and I couldn't find any reference to it in
>>the Accumulated Rulings. At least, not looking under the Character
>Creation
>>and Quirks tags, or by doing a Search of the page. We also couldn't really
>>find anywhere that it was implied, and at least one point where it seemed
>to
>>simply treat skill points like skill points, with no further distinction.
>
>You're right...it's not in there. I made a bad assumption :(
>
>>Of course, Matt may very well have stated it here, but without his answer
>in
>>the Accumulated Rulings or elsewhere, that isn't of much use.
>
>Agreed.
>
>>The other reason we had problems with that concept is that (presumably) if
>>you take no Negative Quirks, such a ruling would prevent you from taking
>any
>>Positive Quirks. I suppose it's unlikely, but not impossible, that a
>>character might be created without any Negative Quirks... But if a player
>>really wanted to do this, they'd be limited.
>
>I'm not sure if you are familiar with Deadlands and Hell on Earth or not,
>and as a BNW player it shouldn't matter if you are or not, but...in
>Deadlands, you may not buy Edges (PQs) without buying an equal or greater
>number of Hindrances (NQs). In HOE, Edges and skill points come from the
>same pool, and Hindrances are separate (the same thing you're suggesting for
>BNW). According to info obtained from Matt while putting together the BNWCG
>program, BNW works like Deadlands, not HOE. Personally, I like the HOE way
>better, and wish all three games used the same system, but PEG doesn't
>consult me on design decisions :)
>
>Thanks,
>James "insert witty comment here" Cook
<blink> AFAIK, Deadlands works like HOE. I think it's even in the
acumulated rulings.
Phil