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Re: [BNW] Power packages to watch for



Alright.  I know everybody is going to go on about this.  Everybody has
their strengths and weaknesses.  The one package I feel that the benifits
far outway the negatives is the teleporter.  S/He has the potential to
take out any other delta with a touch (literally) and to get him/herself
out of harms way.

-Sean "sorry.  had to jump in there" Overton

On Wed, 8 Dec 1999 09:31:09 EST ElGuappo1@aol.com writes:
> On the Subjects of overpowered power packages only one comes to mind, 
> Toughs. 
>  This power package is, in my opinion, very overpowering.  With 20 
> armor 
> their is nothing short of a tank that is going to do much damage to 
> you.  I 
> have seen players with the tough packaged develop an ego you 
> wouldn't belive 
> because while the rest of the group is getting smacked there 
> bouncing 
> grenades off thier chest.  After one particular player tried to 
> argue with me 
> every time he took one wound that i was being an unfair GM I banned 
> the 
> powerpackage from my group.  (He got upset because every time delta 
> prime 
> whent after their team they sent at least 4 power armors just to 
> deal with 
> him.  But tough's seem to attract that kind of attention.)
> 
> John
> 
> 
> To unsubscribe, send a message to esquire@gamerz.net with
> 	unsubscribe bnw
> as the BODY of the message.  The SUBJECT is ignored.
> 

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