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Re: [BNW] Power packages to watch for
Alright. I know everybody is going to go on about this. Everybody has
their strengths and weaknesses. The one package I feel that the benifits
far outway the negatives is the teleporter. S/He has the potential to
take out any other delta with a touch (literally) and to get him/herself
out of harms way.
-Sean "sorry. had to jump in there" Overton
On Wed, 8 Dec 1999 09:31:09 EST ElGuappo1@aol.com writes:
> On the Subjects of overpowered power packages only one comes to mind,
> Toughs.
> This power package is, in my opinion, very overpowering. With 20
> armor
> their is nothing short of a tank that is going to do much damage to
> you. I
> have seen players with the tough packaged develop an ego you
> wouldn't belive
> because while the rest of the group is getting smacked there
> bouncing
> grenades off thier chest. After one particular player tried to
> argue with me
> every time he took one wound that i was being an unfair GM I banned
> the
> powerpackage from my group. (He got upset because every time delta
> prime
> whent after their team they sent at least 4 power armors just to
> deal with
> him. But tough's seem to attract that kind of attention.)
>
> John
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe bnw
> as the BODY of the message. The SUBJECT is ignored.
>
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