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Re: [BNW] On Speedsters



>The way I've been handling it as a marshal is I've said that turning is
>no problem. however.....his shoes will wear out very quickly.  My player

Heh.  See the 12/5 episode of X-Files, "Rush," for another example of shoe 
wear-and-tear for aspiring speedsters...


>is a speedster gangster with top of the line cross trainers.  After about
>three days he has to buy new shoes.  At $150.00 a pop, it gets to be
>expensive to use the power all the time for menial stuff.  The other
>thing we toyed with for stopping on a dime is a trick that requires one
>success for every 50 or so miles.  Try toying with that one is my
>suggestion.
>
>-Sean "back to lurking" Overton
>
>On Tue, 07 Dec 1999 23:49:59 PST "Blue Streak"
><bluestreak221@hotmail.com> writes:
> > This topic is especially important to me, as I am going to play a
> > Speedster
> > character fairly soon.
> >
> > When a Speedster is running, can he stop or turn on a dime?  There
> > is
> > nothing in the movement rules to say he can't, but it does not seem
> > quite
> > right.  On the other hand, would calculating turning radiuses based
> > on the
> > total velocity of the Speedster be too much to worry about?  Any
> > suggestions
> > on which way it should be done (or perhaps a compromise of the 2?)
> >
> > --Blue Streak
> > "Move it slowpoke!"
> >
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---

Steve Crow

"Worm Can Opener Extraordinare"

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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