[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [BNW] On Speedsters
When you say normal acceleration/deceleration, what are you talking about?
I can't swear to this, but as far as characters are concerned, they can move
as far as their pace is. So a Speedster can be standing still one turn and
then move 110 inches or whatever his Pace is (very reminiscent of The
Flash!), or is there some rule governing the acceleration
--Blue Streak
>From: Risik@aol.com
>Reply-To: bnw@gamerz.net
>To: bnw@gamerz.net
>Subject: Re: [BNW] On Speedsters
>Date: Wed, 8 Dec 1999 08:42:36 EST
>
>
> Usually I would allow normal acceleration and deceleration without a
>problem. If a speedster wanted to pull something fancy like stopping on
>the
>edge of a cliff or making a 90 degree turn at full speed I wouldmake them
>roll either speed or possibly acrobatics. The TN would be based on the
>difficulty of the manuver like instant stop TN 7-9 and a right turn at
>about
>7.
>
><< This topic is especially important to me, as I am going to play a
>Speedster
> character fairly soon.
>
> When a Speedster is running, can he stop or turn on a dime? There is
> nothing in the movement rules to say he can't, but it does not seem quite
> right. On the other hand, would calculating turning radiuses based on
>the
> total velocity of the Speedster be too much to worry about? Any
>suggestions
> on which way it should be done (or perhaps a compromise of the 2?)
>
> --Blue Streak
> "Move it slowpoke! >>
>
>Hope this helps
>Wu Lung Martial Artist/Blaster
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe bnw
>as the BODY of the message. The SUBJECT is ignored.
>
______________________________________________________
Get Your Private, Free Email at http://www.hotmail.com