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Re: [BNW] On Speedsters



The way I've been handling it as a marshal is I've said that turning is
no problem. however.....his shoes will wear out very quickly.  My player
is a speedster gangster with top of the line cross trainers.  After about
three days he has to buy new shoes.  At $150.00 a pop, it gets to be
expensive to use the power all the time for menial stuff.  The other
thing we toyed with for stopping on a dime is a trick that requires one
success for every 50 or so miles.  Try toying with that one is my
suggestion.

-Sean "back to lurking" Overton

On Tue, 07 Dec 1999 23:49:59 PST "Blue Streak"
<bluestreak221@hotmail.com> writes:
> This topic is especially important to me, as I am going to play a 
> Speedster 
> character fairly soon.
> 
> When a Speedster is running, can he stop or turn on a dime?  There 
> is 
> nothing in the movement rules to say he can't, but it does not seem 
> quite 
> right.  On the other hand, would calculating turning radiuses based 
> on the 
> total velocity of the Speedster be too much to worry about?  Any 
> suggestions 
> on which way it should be done (or perhaps a compromise of the 2?)
> 
> --Blue Streak
> "Move it slowpoke!"
> 
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