[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [BNW] On Speedsters
Usually I would allow normal acceleration and deceleration without a
problem. If a speedster wanted to pull something fancy like stopping on the
edge of a cliff or making a 90 degree turn at full speed I wouldmake them
roll either speed or possibly acrobatics. The TN would be based on the
difficulty of the manuver like instant stop TN 7-9 and a right turn at about
7.
<< This topic is especially important to me, as I am going to play a
Speedster
character fairly soon.
When a Speedster is running, can he stop or turn on a dime? There is
nothing in the movement rules to say he can't, but it does not seem quite
right. On the other hand, would calculating turning radiuses based on the
total velocity of the Speedster be too much to worry about? Any suggestions
on which way it should be done (or perhaps a compromise of the 2?)
--Blue Streak
"Move it slowpoke! >>
Hope this helps
Wu Lung Martial Artist/Blaster