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[BNW] On Speedsters
This topic is especially important to me, as I am going to play a Speedster
character fairly soon.
When a Speedster is running, can he stop or turn on a dime? There is
nothing in the movement rules to say he can't, but it does not seem quite
right. On the other hand, would calculating turning radiuses based on the
total velocity of the Speedster be too much to worry about? Any suggestions
on which way it should be done (or perhaps a compromise of the 2?)
--Blue Streak
"Move it slowpoke!"
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