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Re: [BNW] Positive Quirks
> As a rule, I allow players to gain quirks only
> through play. In some cases
> (such as Iron Jaw), I'll say "OK, you've just had
> the holy hell kicked out
> of you for the seventh time this week. We'll call
> it chin conditioning.
> If you want, you can spend three times the cost of
> Iron Jaw in XP to gain
> the quirk."
I don't know if I like the idea of having the
character use time spent retroactively. Maybe if the
player decides first to go for iron jaw, and then
starts throwing his chin into people's fists.
-Munch Wolf
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