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Re: [risk] Fwd: I miss dice



On Mon, Mar 27, 2000 at 01:36:39PM -0500, Richard Rognlie wrote:
> I've been playing simultaneous Risk since Richard put it up (thanks!), 
> but I don't like the combat system.  It's too predictable.  You look at 
> the board and know what's going to happen moves ahead of time.
> 
> Someone proposed an idea a while ago that would resolve combat between 
> multiple players using a Risk like system.  I'd love to see that 
> introduced into the game.  does anyone have those messages from that 
> discussion, or is there someone out there who has ideas?

I admit it...  I kinda of miss the random factor too.

in two player, it's easy to resolve...

if defending you get up to 2 dice...
if attacking you get up to 3 dice...

and typical risk attacks occur until either the attackers overwhelm the
defender or the defender hold off the attacker.  No problem

But what about 2 attackers and no defender?  I can see that working
as follows...

each gets up to 3 dice.  they get rolled, and sorted (per normal).
ties are a "push".  otherwise, someone loses an army.

The hard part is...

3+ players (either 3+ attackers or 2+ attackers vs. 1 defender)

Do all of them roll?   Lets assume "yes"

2 attackers (one with 7 one with 4) vs. 1 defender (with 3)

attacker1(7) rolls:   5  5* 1  
attacker2(4) rolls:   6* 3  3
defender(3) rolls:    3  3

        attacker1 loses 1
        attacker2 loses 1
        defender loses 2

attacker1(6) rolls:   3  3  2  
attacker2(3) rolls:   6* 3  1
defender(1) rolls:    4  

        attacker1 loses 1
        defender loses 1

attacker1(5) rolls:   3  2  1  
attacker2(3) rolls:   5* 4* 3*

        attacker1 loses 3

attacker1(2) rolls:   4  1  
attacker2(3) rolls:   5* 2* 1 

        attacker1 loses 2

attacker2 moves in with 3


I can honestly see this working, too...  Perhaps 2 modes...

Calculated (as we're doing now) and Random (as above)


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