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[risk] Reinforcements Scheduling



bobharris wrote: 
> It wouldn't let me move from ontario to alberta (I can live without it for
> game 102)

Bug fixes (adjacency table was missing alb for ont.)

> rrognlie wrote:
> > Do you think that every 4th turn is too seldom for reinforcements?
> 
> Yes.  Seems like we're gonna run low on armies pretty quick.  BUt maybe
> that's just inexperience with this format.

I'm leaning that way a bit, too...

> I was spreading out in anticipation of getting some reinforcements based on
> my territory count each turn.  ;)

8^)

> What's the reasoning behind not doing reinforcements every turn, as in
> Turn-Risk? 

Diplomacy influence.  It is(was?) an experiment.

> Is it because you'd have a hard time knowing where you're opponent
> places his new armies?  Is there a separate deployment phase, separate
> from movement phase, on turn 4?

Yes, it is a separate "turn". 

      0     1     2    3    4     5     6    7    8     9
	start deploy move move move deploy move move move deploy ...

I'm thinking of changing it to...

      0     1     2    3     4     5    6     7 
	start deploy move move deploy move move deploy ...

or even

      0     1     2     3     4     5     
	start deploy move deploy move deploy ...

The latter would be the most "Risk-like"

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 /  \__  | Richard Rognlie / Sendmail Consultant / Sendmail, Inc.
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