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Re: [pbmserv-dev] New guy



On Mon, 27 Jun 2005, MCTMike@AbacusTech.Info wrote:

> Richard suggested I try using C++ on a CYGWIN Unix emulator - that was I
> get the 'real feel' of the PBM server.  But my C++ is REALLY rusty, so any
> suggestions you have are welcome.

It's written in C++, so you cannot avoid that difficulty.

> While we're on the subject, how do you guys store board data between moves?

ReadWriteStringLists and ReadWriteIntLists are serialized to files under
$PBMSERV/games, for example Gomoku game 100 is $PBMSERV/games/Gomoku/100

But that is mostly done for you by the base classes.  You just have to
make sure the $PBMSERV/games/Gomoku directory exists.

~ John Williams