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Re: [pbmserv-dev] New guy
Richard suggested I try using C++ on a CYGWIN Unix emulator - that was I
get the 'real feel' of the PBM server. But my C++ is REALLY rusty, so any
suggestions you have are welcome.
While we're on the subject, how do you guys store board data between moves?
Mike
Original Message:
-----------------
From: Cameron Browne cameronb@optusnet.com.au
Date: Sat, 25 Jun 2005 08:55:52 +1000
To: pbmserv-dev@gamerz.net
Subject: Re: [pbmserv-dev] New guy
Hi,
What platform will you be using? I can give some notes for implementing
games on M$ Visual C++.
Cameron
At 05:14 AM 6/25/2005, you wrote:
>Hey all,
>
> I'm looking at building a PBMServ module, and I'd like any
> suggestions on where to get started. I've looked at some of the code
> files - board2d, game.cpp, etc. and I'm just overwhelmed. Is there a
> good starting point to make sense of all of this stuff?
>
>Mike Hammond
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