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Re: [pbmserv-dev] New guy



Richard suggested I try using C++ on a CYGWIN Unix emulator - that was I
get the 'real feel' of the PBM server.  But my C++ is REALLY rusty, so any
suggestions you have are welcome.  

While we're on the subject, how do you guys store board data between moves?

Mike

Original Message:
-----------------
From: Cameron Browne cameronb@optusnet.com.au
Date: Sat, 25 Jun 2005 08:55:52 +1000
To: pbmserv-dev@gamerz.net
Subject: Re: [pbmserv-dev] New guy


Hi,

What platform will you be using? I can give some notes for implementing 
games on M$ Visual C++.

Cameron


At 05:14 AM 6/25/2005, you wrote:

>Hey all,
>
>     I'm looking at building a PBMServ module, and I'd like any 
> suggestions on where to get started.  I've looked at some of the code 
> files - board2d, game.cpp, etc.  and I'm just overwhelmed.  Is there a 
> good starting point to make sense of all of this stuff?
>
>Mike Hammond


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