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RE: [pbmserv-dev] New guy



I see apps referring to an array called 'moves', but I can't figure out
where that's coming from.  Where is that declared?

Can anybody walk me through a typical move processing sequence?  I'm trying
to wrap my brain around what happens in what order.  First, the e-mail shows
up in the PBMServ inbox.  Last, the PBMServ sends the response to the
sender.  What happens in the middle?

Mike

-----Original Message-----
From: owner-pbmserv-dev@gamerz.net [mailto:owner-pbmserv-dev@gamerz.net] On
Behalf Of John Williams
Sent: Monday, June 27, 2005 12:47 PM
To: pbmserv-dev@gamerz.net
Subject: Re: [pbmserv-dev] New guy

On Mon, 27 Jun 2005, MCTMike@AbacusTech.Info wrote:

> Richard suggested I try using C++ on a CYGWIN Unix emulator - that was I
> get the 'real feel' of the PBM server.  But my C++ is REALLY rusty, so any
> suggestions you have are welcome.

It's written in C++, so you cannot avoid that difficulty.

> While we're on the subject, how do you guys store board data between
moves?

ReadWriteStringLists and ReadWriteIntLists are serialized to files under
$PBMSERV/games, for example Gomoku game 100 is $PBMSERV/games/Gomoku/100

But that is mostly done for you by the base classes.  You just have to
make sure the $PBMSERV/games/Gomoku directory exists.

~ John Williams



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