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RE: [pbmserv-dev] New guy
I see apps referring to an array called 'moves', but I can't figure out
where that's coming from. Where is that declared?
Can anybody walk me through a typical move processing sequence? I'm trying
to wrap my brain around what happens in what order. First, the e-mail shows
up in the PBMServ inbox. Last, the PBMServ sends the response to the
sender. What happens in the middle?
Mike
-----Original Message-----
From: owner-pbmserv-dev@gamerz.net [mailto:owner-pbmserv-dev@gamerz.net] On
Behalf Of John Williams
Sent: Monday, June 27, 2005 12:47 PM
To: pbmserv-dev@gamerz.net
Subject: Re: [pbmserv-dev] New guy
On Mon, 27 Jun 2005, MCTMike@AbacusTech.Info wrote:
> Richard suggested I try using C++ on a CYGWIN Unix emulator - that was I
> get the 'real feel' of the PBM server. But my C++ is REALLY rusty, so any
> suggestions you have are welcome.
It's written in C++, so you cannot avoid that difficulty.
> While we're on the subject, how do you guys store board data between
moves?
ReadWriteStringLists and ReadWriteIntLists are serialized to files under
$PBMSERV/games, for example Gomoku game 100 is $PBMSERV/games/Gomoku/100
But that is mostly done for you by the base classes. You just have to
make sure the $PBMSERV/games/Gomoku directory exists.
~ John Williams
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