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Re: [pbmserv-dev] drp's soccolot idea



While I think that this would add some interesting
strategy, I think it would lengthen the game.  And
that seems to be a major sticking point.

Eric
swift

--- Richard Rognlie <rrognlie@gamerz.net> wrote:
> The idea that's been bouncing around my pointy
> little head is...
> 
> You can kick forward unlimited distance.
> 
> 45 degrees... limited to 3 spaces
> 
> 90 degrees... limited to 2 spaces
> 
> 135 degrees... 1 space
> 
> 180 degrees... exchange spaces 
> 
> 
> 
>          . . . ^ . . .
>          . . . | . . .
>          \ . . | . . /
>          . \ . | . / .
>          . . \ | / . .
>          . - - B - - .
>          . . / x \ . .
>          . . . . . . .
> 
> On Sun, Nov 17, 2002 at 08:19:01PM -0500, Benjamin
> Good wrote:
> > 
> > swift wrote:
> > 
> > >>>I still like my idea from way back of a swap
> command that would allow a 
> > >>>player and the ball to swap spaces.  It would
> let someone pull the ball 
> > >>>out of a clump, and would add a strategic
> element that wouldn't
> > overbalance the game (I think)
> > 
> > i hadn't heard this idea before but i like it a
> lot.  (i assume he means a 
> > man can only swap with the ball if he's next to
> it.)
> > 
> > i'd have to try it of course.  i've tried to think
> of situations where a 
> > player would normally have lost but could get out
> of it by swapping 
> > (possibly resulting in an eternal game) but i'm
> guessing it's not going to 
> > be a problem.
> > 
> > i'm not a programmer but i'd also guess that this
> option would also be 
> > attractive since it would require a minimum of
> programming additions and 
> > changes.
> > 
> > ben
> > asdf
> > 
> >
>
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