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Re: [HOE] Molotov cocktails
Subtract die type by one every subsequent round. once below d4...the fuel
has burned out. Marshall's call on anything else is is continued burning.
C M Hylton
----- Original Message -----
From: "Kai Tave" <kaitave@harborside.com>
To: <hoe@gamerz.net>
Sent: Monday, October 21, 2002 10:46 PM
Subject: Re: [HOE] Molotov cocktails
> >Are there rules in any of the books for Molotov cocktails and similar
> homemade
> >incendiaries and explosives? I don't recall seeing any, but it sure seems
> like
> >there ought to be.
>
>
> If you have Waste Warriors, they have rules for flamethrowers which can be
> adapted easily for molotov cocktails. As I recall, gasoline and spook
juice
> have a damage rating of 4d8 massive when used in a flamethrower, and
alcohol
> has a damage of 4d6 massive. If a target is doused in the stuff, they
> continue to take damage at a gradual pace until the fuel has burned
> off...but I don't have the book on hand and I can't remember how long it
> takes for the fuel to wear out.
>
> I'll get back on that soon.
>
> --Kai Tave
>
>
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