[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Lost Colony (PEG)
On Friday, October 18, 2002, at 12:02 AM, Robert Holland wrote:
> Y'know, just a couple of days ago a friend and I were discussed the
> fact that
> there have never been any decent rules published for a
> Dragonlance-style tinker
> gnome (the rules in the first edition Dragonlance Adventures book were
> terrible,
> and the Tinker Gnome prestige class from the third edition Forgotten
> Realms book
> just uses the standard magic item creation rules), and he pointed out
> the
> Deadlands D20 Mad Scientist class is perfect for the role. Let us know
> how that
> turns out, if you use it.
This is off topic, but Margaret Wies and Tracey Hickman's company
(sovereign stone?) has acquired the rights to do Dragonlance d20.. It's
expected next year, and I'll be picking it up as it's always been one
of the better thoguht out of the TSR settings in my mind... Magic of
any sort being incredibly rare, and the world having a morse sensible
structure than many.
of course, I've already warned my posse that should my Deadlands game
conclude and we end up doing Dragonlance d20, I'll run it a lot like
Deadlands, with all magic items being slightly unique and 'unknowns'
and similar.