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Re: [HOE]FETTERS(NO GMS NAMED DEDALANDER)



<snipped thought about Manitou bonding with Harrowed>
>
>Just a thought.
>
How I always played it(agian this is my game and it might not be totally PEG 
approved) was that there were 3 types of Cyborgs/Harrowed

1) Good old tradtional Harrowd. You die, Manitou chooses you, you come back. 
  No metal added

2) Post Harrowed Cyborgs.  You were just like the guy above.  But you wanted 
some metal. So they hooked you up with all the neat bionics.  You most 
likley don't have an AI, but I figured you can't fetter your Manitou since 
he already has been bonded to you.  He'll still give you the juice for your 
parts, but he still can easily take control

3) Pre Harrowed Cyborgs.  You died in battle and were taken back, A Manitou 
was caputured, fettered and put into you.  You have an A.I.(which sucks just 
as bad, or worse) but your Manitou isn't bugging you(unless you take some 
flaws).  I figure the manitou in this case, is stuck in the fetter and not 
totally bonded to the harrowed. Thus if the Fetter breaks, he can leave or 
take over.  He most likely leaves.

Anyways if the player was harrowed first(like it sounds), and then turned 
into a cyborg.  I would rule that once the Fetter shuts down, the Manitou 
probably would kill itself and the Player before they could get it working 
again.  A figure he'd rather be dead then a slave to some dogooding Cyborg.

Either way I probably wouldn't let a harrowed player get fettered in the 
first place.  Kinda blow the whole balance of the game out of the water if a 
Harrowed doesn't have to worry about dominions.(Yes I realize pre-apoc 
cyborgs are all fettered, but they all have A.I., which are even more fun 
then Manitous.  A Marshal doesn't ahve to even spend a chip to have the A.I. 
do something bad.)

Dan

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