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Re: [HOE] Syker Clarifications
>I don't know about that. Figure a syker gets a good roll and does 4d10
>damage. Now normally that would hit everyone within his spirit in diameter
>(say 10 yards). If you treat it like an explosion then it's doing 4d10 to
>everyone within RADIUS 10 yards, 4d8 10 yards outside that, 4d6 10 yards
>outside that and 4d4 10 yards outside that. MASSIVE DAMAGE. So rather than
>hitting everyone within a 5 yard RADIUS, you're hitting everyone within a
>40 yard RADIUS (that's almost an [american] football field). That
>significantly ups the power (never mind the goofiness that everyone in
>that last radius takes 4d4 damage and then burns for 2d6 after that (the
>fire got bigger?!?)).
Actually, if you used the standard burst radius rules, then the above
example would cause its damage in five-yard rings, not ten. Radius is
one-half diameter, so a syker with 4d10 in Spirit would cause Arson bursts
with five-yard increments. So you'd end up with a total area of effect
around 20 yards in diameter.
Also, I'd rather take 2d6 damage than 4d4.
--Kai Tave