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[HOE] Re: hoe-digest.20020818
Message is intended for Kai Tave. Crash is our token 15 year old player who
didn't gripe once during the entire Unity adventure and now is unleashing
his thoughts and feelings on the subject. I think it's funny. Hence "GO
CRASH!". Peace, Shawn.
>From: owner-hoe@gamerz.net
>Reply-To: hoe@gamerz.net
>To: hoe-digest@gamerz.net
>Subject: hoe-digest.20020818
>Date: Mon, 19 Aug 2002 00:03:51 -0400
>
>hoe-digest Sunday, August 18, 2002
>
>
>Re: [HOE] Unity Spoilers in Lost Col kaitave@harborside.com
>Re: [HOE] Unity Spoilers in Lost Col cblack@ohtinc.com
>Re: [HOE] Unity Spoilers in Lost Col crash01234567890@hotmail.com
>Re: [HOE] Unity Spoilers in Lost Col starwarsvader@hotmail.com
>Re: [HOE] Unity Spoilers in Lost Col shoffner@esper.com
>Re: [HOE] Unity Spoilers in Lost Col saeder_krupp@hotmail.com
>Re: [HOE] Unity Spoilers in Lost Col damarshal@hotmail.com
>Re: [HOE] Unity Spoilers in Lost Col jason_d_young@yahoo.com
>Re: [HOE] Unity Spoilers in Lost Col jason_d_young@yahoo.com
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe hoe-digest@gamerz.net
>as the BODY of the message. The SUBJECT is ignored.
>
>----------------------------------------------------------------------
>
>Date: Sun, 18 Aug 2002 00:43:37 -0700
>From: kaitave@harborside.com
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>
> >GO CRASH!!!
>
>
>The Hell?
>
>--Kai Tave
>
>
>
>------------------------------
>
>Date: Sun, 18 Aug 2002 17:28:27 -0400
>From: cblack@ohtinc.com
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>
>
>
>
>Spoiler Space (because it's considered polite when
>discussing information that is not open to players)
>
>
>
>
>
>
>
>
>
>
>
>
>On Sat, 17 Aug 2002 00:21:39 -0500
> "Jac Chadwell" <crash01234567890@hotmail.com> wrote:
> > Ok Im sorry but the guys at pinnacle must be on crack if
> > their saying that
> > The interior walls of a space ship have the same AV as
> > infantry battle
> > armor, Hellstrom might have been derranged but he's by no
> > means stupid and
> > isn't going to build something that can be destroyed with
> > that little
> > firepower As for Exerior being AV:3 What are the outside
> > walls made out of
> > kinetic weave or something I mean they have personal
> > power armor that gives
> > AV:10. So I ask again Why Does a Ship that was made to go
> > through hell only
> > Have an AV of 3 It doesn't make sense at all.
>
>
>
>It completely makes sense. Hell doesn't have Surface to Air
>missiles; it has demons. And even a demon with claws that
>do Str+2d6 damage, couldn't hurt the Unity.
>
>Hellstrome was not stupid at all. He built the ship to
>fight *his* enemy, and keeping the armor as low as possible
>gave him more weight that could be allocated to his fighting
>forces. Faustian Devices *are* limited in the weight they
>can carry.
>
>Plus, you're comparing a ship that is over 40 years old to
>"modern" military equipment. It's just not a valid
>comparison, and that doesn't even touch on the unfounded
>analogy of ground vehicular armor (power armor) versus
>aircraft armor.
>
>Of course, besides the logical flaws, none of your arguments
>are aided by your derogatory comments. Perhaps you should
>rethink your position and technique.
>
>
>
>Clint
>
>
>
>------------------------------
>
>Date: Sun, 18 Aug 2002 18:24:28 -0500
>From: crash01234567890@hotmail.com
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>
>Spoiler Space because some players are too stupid not to read titles and
>subjects that they shouldn't.
>
>
>
>
>
>
>
>
>
>
>Ok if you want me to relate it to things that are forty years post war I
>can
>do better I can relate back to the Wierd west where a bullet proof vest has
>AV:2 now It might just be me but I think that with the time between 1876
>and
>the 2040s they can come up with armor for the internal walls of a building
>since that's what the unity basically is with better AV than a 160 year old
>bullet proof vest. As for demons just having claws I think that in hell
>there are definately going to be things scarier than demons with claws
>since
>Hell is supposedly part of the hunting grounds where magic comes from I
>think it is safe to say that some of these demons are going to have magic
>of
>some kind or another which would probably go through AV:3 I mean 3D6 damage
>will go through AV:3 and most spells do much more damage than that so I ask
>again why would such an advanced and powerful ship built by the mastermind
>of mad scientists have the equivalent armor of a Steam Wagon. I will say
>again It doesn't make any damn sense. Which leads me to another topic that
>has been eating away my sanity since hell on earth came out. Why has
>technology not advanced any from the late 90s to early 2000s I mean cars
>get
>the same mileage and look the same computers havn't advanced medicine
>hasn't
>advanced, nothing has advanced except for things that revolve around the
>hunting grounds which I admit mad science would advance faster but hell on
>earth would have made mush more sense if you'd based it around the 2020s
>rather than 2090s because the even though it wouldn't advance as fast
>normal
>science is going to advance eventually and it isn't goin to jsut stay at
>the
>same level for almost 80 years.
>
>
> >From: "Clint Black" <cblack@ohtinc.com>
> >Reply-To: hoe@gamerz.net
> >To: hoe@gamerz.net
> >Subject: Re: [HOE] Unity Spoilers in Lost Colony
> >Date: Sun, 18 Aug 2002 17:28:27 -0400
> >
> >
> >
> >
> >Spoiler Space (because it's considered polite when
> >discussing information that is not open to players)
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >On Sat, 17 Aug 2002 00:21:39 -0500
> > "Jac Chadwell" <crash01234567890@hotmail.com> wrote:
> > > Ok Im sorry but the guys at pinnacle must be on crack if
> > > their saying that
> > > The interior walls of a space ship have the same AV as
> > > infantry battle
> > > armor, Hellstrom might have been derranged but he's by no
> > > means stupid and
> > > isn't going to build something that can be destroyed with
> > > that little
> > > firepower As for Exerior being AV:3 What are the outside
> > > walls made out of
> > > kinetic weave or something I mean they have personal
> > > power armor that gives
> > > AV:10. So I ask again Why Does a Ship that was made to go
> > > through hell only
> > > Have an AV of 3 It doesn't make sense at all.
> >
> >
> >
> >It completely makes sense. Hell doesn't have Surface to Air
> >missiles; it has demons. And even a demon with claws that
> >do Str+2d6 damage, couldn't hurt the Unity.
> >
> >Hellstrome was not stupid at all. He built the ship to
> >fight *his* enemy, and keeping the armor as low as possible
> >gave him more weight that could be allocated to his fighting
> >forces. Faustian Devices *are* limited in the weight they
> >can carry.
> >
> >Plus, you're comparing a ship that is over 40 years old to
> >"modern" military equipment. It's just not a valid
> >comparison, and that doesn't even touch on the unfounded
> >analogy of ground vehicular armor (power armor) versus
> >aircraft armor.
> >
> >Of course, besides the logical flaws, none of your arguments
> >are aided by your derogatory comments. Perhaps you should
> >rethink your position and technique.
> >
> >
> >
> >Clint
> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe hoe@gamerz.net
> >as the BODY of the message. The SUBJECT is ignored.
> >
>
>
>
>
>_________________________________________________________________
>Join the world’s largest e-mail service with MSN Hotmail.
>http://www.hotmail.com
>
>
>
>------------------------------
>
>Date: Sun, 18 Aug 2002 18:50:00 -0500
>From: starwarsvader@hotmail.com
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>
>spoiler space (you know why? Cause I can)
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>This point is moot. Not only does it have av3, you divide small arms fire
>by half, and you have to figure in the fact that the walls of the unity are
>rather thick. I personally dont think that Shane really thought about
>this(but maybe I'm wrong) and should have just said that you couldn't hurt
>it.
>And Clint, does the name Cthulu mean anything to you.
>
>Hugs and Kisses,
>Bob
>
>
> >From: "Jac Chadwell" <crash01234567890@hotmail.com>
> >Reply-To: hoe@gamerz.net
> >To: hoe@gamerz.net
> >Subject: Re: [HOE] Unity Spoilers in Lost Colony
> >Date: Sun, 18 Aug 2002 18:24:28 -0500
> >
> >Spoiler Space because some players are too stupid not to read titles and
> >subjects that they shouldn't.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >Ok if you want me to relate it to things that are forty years post war I
> >can do better I can relate back to the Wierd west where a bullet proof
>vest
> >has AV:2 now It might just be me but I think that with the time between
> >1876 and the 2040s they can come up with armor for the internal walls of
>a
> >building since that's what the unity basically is with better AV than a
>160
> >year old bullet proof vest. As for demons just having claws I think that
>in
> >hell there are definately going to be things scarier than demons with
>claws
> >since Hell is supposedly part of the hunting grounds where magic comes
>from
> >I think it is safe to say that some of these demons are going to have
>magic
> >of some kind or another which would probably go through AV:3 I mean 3D6
> >damage will go through AV:3 and most spells do much more damage than that
> >so I ask again why would such an advanced and powerful ship built by the
> >mastermind of mad scientists have the equivalent armor of a Steam Wagon.
>I
> >will say again It doesn't make any damn sense. Which leads me to another
> >topic that has been eating away my sanity since hell on earth came out.
>Why
> >has technology not advanced any from the late 90s to early 2000s I mean
> >cars get the same mileage and look the same computers havn't advanced
> >medicine hasn't advanced, nothing has advanced except for things that
> >revolve around the hunting grounds which I admit mad science would
>advance
> >faster but hell on earth would have made mush more sense if you'd based
>it
> >around the 2020s rather than 2090s because the even though it wouldn't
> >advance as fast normal science is going to advance eventually and it
>isn't
> >goin to jsut stay at the same level for almost 80 years.
> >
> >
> >>From: "Clint Black" <cblack@ohtinc.com>
> >>Reply-To: hoe@gamerz.net
> >>To: hoe@gamerz.net
> >>Subject: Re: [HOE] Unity Spoilers in Lost Colony
> >>Date: Sun, 18 Aug 2002 17:28:27 -0400
> >>
> >>
> >>
> >>
> >>Spoiler Space (because it's considered polite when
> >>discussing information that is not open to players)
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>On Sat, 17 Aug 2002 00:21:39 -0500
> >> "Jac Chadwell" <crash01234567890@hotmail.com> wrote:
> >> > Ok Im sorry but the guys at pinnacle must be on crack if
> >> > their saying that
> >> > The interior walls of a space ship have the same AV as
> >> > infantry battle
> >> > armor, Hellstrom might have been derranged but he's by no
> >> > means stupid and
> >> > isn't going to build something that can be destroyed with
> >> > that little
> >> > firepower As for Exerior being AV:3 What are the outside
> >> > walls made out of
> >> > kinetic weave or something I mean they have personal
> >> > power armor that gives
> >> > AV:10. So I ask again Why Does a Ship that was made to go
> >> > through hell only
> >> > Have an AV of 3 It doesn't make sense at all.
> >>
> >>
> >>
> >>It completely makes sense. Hell doesn't have Surface to Air
> >>missiles; it has demons. And even a demon with claws that
> >>do Str+2d6 damage, couldn't hurt the Unity.
> >>
> >>Hellstrome was not stupid at all. He built the ship to
> >>fight *his* enemy, and keeping the armor as low as possible
> >>gave him more weight that could be allocated to his fighting
> >>forces. Faustian Devices *are* limited in the weight they
> >>can carry.
> >>
> >>Plus, you're comparing a ship that is over 40 years old to
> >>"modern" military equipment. It's just not a valid
> >>comparison, and that doesn't even touch on the unfounded
> >>analogy of ground vehicular armor (power armor) versus
> >>aircraft armor.
> >>
> >>Of course, besides the logical flaws, none of your arguments
> >>are aided by your derogatory comments. Perhaps you should
> >>rethink your position and technique.
> >>
> >>
> >>
> >>Clint
> >>
> >>
> >>To unsubscribe, send a message to esquire@gamerz.net with
> >> unsubscribe hoe@gamerz.net
> >>as the BODY of the message. The SUBJECT is ignored.
> >>
> >
> >
> >
> >
> >_________________________________________________________________
> >Join the world’s largest e-mail service with MSN Hotmail.
> >http://www.hotmail.com
> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe hoe@gamerz.net
> >as the BODY of the message. The SUBJECT is ignored.
>
>
>
>
>_________________________________________________________________
>MSN Photos is the easiest way to share and print your photos:
>http://photos.msn.com/support/worldwide.aspx
>
>
>
>------------------------------
>
>Date: Sun, 18 Aug 2002 21:56:43 -0400
>From: shoffner@esper.com
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>
>Hey, I have a suggestion! How about, "If it really bugs you, then change
>the numbers to fit your universe?"
>
>Jeff S
>
>
>-----Original Message-----
>From: Bobby Edwards <starwarsvader@hotmail.com>
>To: hoe@gamerz.net <hoe@gamerz.net>
>Date: Sunday, August 18, 2002 7:51 PM
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>
>
> >spoiler space (you know why? Cause I can)
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >This point is moot. Not only does it have av3, you divide small arms
>fire
> >by half, and you have to figure in the fact that the walls of the unity
>are
> >rather thick. I personally dont think that Shane really thought about
> >this(but maybe I'm wrong) and should have just said that you couldn't
>hurt
> >it.
> >And Clint, does the name Cthulu mean anything to you.
> >
> >Hugs and Kisses,
> >Bob
> >
> >
> >>From: "Jac Chadwell" <crash01234567890@hotmail.com>
> >>Reply-To: hoe@gamerz.net
> >>To: hoe@gamerz.net
> >>Subject: Re: [HOE] Unity Spoilers in Lost Colony
> >>Date: Sun, 18 Aug 2002 18:24:28 -0500
> >>
> >>Spoiler Space because some players are too stupid not to read titles and
> >>subjects that they shouldn't.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>Ok if you want me to relate it to things that are forty years post war I
> >>can do better I can relate back to the Wierd west where a bullet proof
>vest
> >>has AV:2 now It might just be me but I think that with the time between
> >>1876 and the 2040s they can come up with armor for the internal walls of
>a
> >>building since that's what the unity basically is with better AV than a
>160
> >>year old bullet proof vest. As for demons just having claws I think that
>in
> >>hell there are definately going to be things scarier than demons with
>claws
> >>since Hell is supposedly part of the hunting grounds where magic comes
>from
> >>I think it is safe to say that some of these demons are going to have
>magic
> >>of some kind or another which would probably go through AV:3 I mean 3D6
> >>damage will go through AV:3 and most spells do much more damage than
>that
> >>so I ask again why would such an advanced and powerful ship built by the
> >>mastermind of mad scientists have the equivalent armor of a Steam Wagon.
>I
> >>will say again It doesn't make any damn sense. Which leads me to another
> >>topic that has been eating away my sanity since hell on earth came out.
>Why
> >>has technology not advanced any from the late 90s to early 2000s I mean
> >>cars get the same mileage and look the same computers havn't advanced
> >>medicine hasn't advanced, nothing has advanced except for things that
> >>revolve around the hunting grounds which I admit mad science would
>advance
> >>faster but hell on earth would have made mush more sense if you'd based
>it
> >>around the 2020s rather than 2090s because the even though it wouldn't
> >>advance as fast normal science is going to advance eventually and it
>isn't
> >>goin to jsut stay at the same level for almost 80 years.
> >>
> >>
> >>>From: "Clint Black" <cblack@ohtinc.com>
> >>>Reply-To: hoe@gamerz.net
> >>>To: hoe@gamerz.net
> >>>Subject: Re: [HOE] Unity Spoilers in Lost Colony
> >>>Date: Sun, 18 Aug 2002 17:28:27 -0400
> >>>
> >>>
> >>>
> >>>
> >>>Spoiler Space (because it's considered polite when
> >>>discussing information that is not open to players)
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>On Sat, 17 Aug 2002 00:21:39 -0500
> >>> "Jac Chadwell" <crash01234567890@hotmail.com> wrote:
> >>> > Ok Im sorry but the guys at pinnacle must be on crack if
> >>> > their saying that
> >>> > The interior walls of a space ship have the same AV as
> >>> > infantry battle
> >>> > armor, Hellstrom might have been derranged but he's by no
> >>> > means stupid and
> >>> > isn't going to build something that can be destroyed with
> >>> > that little
> >>> > firepower As for Exerior being AV:3 What are the outside
> >>> > walls made out of
> >>> > kinetic weave or something I mean they have personal
> >>> > power armor that gives
> >>> > AV:10. So I ask again Why Does a Ship that was made to go
> >>> > through hell only
> >>> > Have an AV of 3 It doesn't make sense at all.
> >>>
> >>>
> >>>
> >>>It completely makes sense. Hell doesn't have Surface to Air
> >>>missiles; it has demons. And even a demon with claws that
> >>>do Str+2d6 damage, couldn't hurt the Unity.
> >>>
> >>>Hellstrome was not stupid at all. He built the ship to
> >>>fight *his* enemy, and keeping the armor as low as possible
> >>>gave him more weight that could be allocated to his fighting
> >>>forces. Faustian Devices *are* limited in the weight they
> >>>can carry.
> >>>
> >>>Plus, you're comparing a ship that is over 40 years old to
> >>>"modern" military equipment. It's just not a valid
> >>>comparison, and that doesn't even touch on the unfounded
> >>>analogy of ground vehicular armor (power armor) versus
> >>>aircraft armor.
> >>>
> >>>Of course, besides the logical flaws, none of your arguments
> >>>are aided by your derogatory comments. Perhaps you should
> >>>rethink your position and technique.
> >>>
> >>>
> >>>
> >>>Clint
> >>>
> >>>
> >>>To unsubscribe, send a message to esquire@gamerz.net with
> >>> unsubscribe hoe@gamerz.net
> >>>as the BODY of the message. The SUBJECT is ignored.
> >>>
> >>
> >>
> >>
> >>
> >>_________________________________________________________________
> >>Join the world’s largest e-mail service with MSN Hotmail.
> >>http://www.hotmail.com
> >>
> >>
> >>To unsubscribe, send a message to esquire@gamerz.net with
> >> unsubscribe hoe@gamerz.net
> >>as the BODY of the message. The SUBJECT is ignored.
> >
> >
> >
> >
> >_________________________________________________________________
> >MSN Photos is the easiest way to share and print your photos:
> >http://photos.msn.com/support/worldwide.aspx
> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe hoe@gamerz.net
> >as the BODY of the message. The SUBJECT is ignored.
>
>
>
>------------------------------
>
>Date: Sun, 18 Aug 2002 22:14:52 -0400
>From: saeder_krupp@hotmail.com
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>
>
> >Which leads me to another topic that has been eating away my sanity since
> >hell on earth came out. Why has technology not advanced any from the late
> >90s to early 2000s I mean cars get the same mileage and look the same
> >computers havn't advanced medicine hasn't advanced, nothing has advanced
> >except for things that revolve around the hunting grounds which I admit
>mad
> >science would advance faster but hell on earth would have made mush more
> >sense if you'd based it around the 2020s rather than 2090s because the
>even
> >though it wouldn't advance as fast normal science is going to advance
> >eventually and it isn't goin to jsut stay at the same level for almost 80
> >years.
> >
>
>I don't rightly know. Here are two ideas:
>
>1). Use house rules and fix what you don't agree with.
>
>2). Write your own game and do things your way.
>
>Doesn't that make *mush* more sense?
>
>Jason
>
>_________________________________________________________________
>Join the world’s largest e-mail service with MSN Hotmail.
>http://www.hotmail.com
>
>
>
>------------------------------
>
>Date: Sun, 18 Aug 2002 21:15:17 -0500
>From: damarshal@hotmail.com
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>
>SPOILER SPACE(LIKE HAVING UNITY IN THE FREAKIN' TITLE ISN'T CLUE ENOUGH)
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>
>Ok, while we're Clint-bashing, see I agree with Crash and Bob on this one.
>There is no way in Hell that the Unity in my game would have less armor
>than
>a power armor suit. As far as weight capacity, have you seen the friggin'
>ship? It's not as if it's a package of peanuts, Tyrone!! Its a ship that
>had
>a crew of hundreds (enough that anyone can play a Banshee syker and they
>ALL
>rode home on it). The Cthulu reference is refering to demons with STR plus
>2d6 claws. How about whatever it was that killed the Unforgetten 14,15,16
>whatthehellever?? That sucker definitely does a lot more damage. Like Bob
>said, Shane should have just stated flat out NO YOU ARE NOT PUNCHING HOLES
>IN THE SIDE OF MY SHIP SO DEAL!!! How'd we get on this insane tangent
>anyway??
> Peace, Shawn/
>
>
>
>
>
>
>
> >From: "Bobby Edwards" <starwarsvader@hotmail.com>
> >Reply-To: hoe@gamerz.net
> >To: hoe@gamerz.net
> >Subject: Re: [HOE] Unity Spoilers in Lost Colony
> >Date: Sun, 18 Aug 2002 18:50:00 -0500
> >
> >spoiler space (you know why? Cause I can)
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >This point is moot. Not only does it have av3, you divide small arms
>fire
> >by half, and you have to figure in the fact that the walls of the unity
>are
> >rather thick. I personally dont think that Shane really thought about
> >this(but maybe I'm wrong) and should have just said that you couldn't
>hurt
> >it.
> >And Clint, does the name Cthulu mean anything to you.
> >
> >Hugs and Kisses,
> >Bob
> >
> >
> >>From: "Jac Chadwell" <crash01234567890@hotmail.com>
> >>Reply-To: hoe@gamerz.net
> >>To: hoe@gamerz.net
> >>Subject: Re: [HOE] Unity Spoilers in Lost Colony
> >>Date: Sun, 18 Aug 2002 18:24:28 -0500
> >>
> >>Spoiler Space because some players are too stupid not to read titles and
> >>subjects that they shouldn't.
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>
> >>Ok if you want me to relate it to things that are forty years post war I
> >>can do better I can relate back to the Wierd west where a bullet proof
> >>vest has AV:2 now It might just be me but I think that with the time
> >>between 1876 and the 2040s they can come up with armor for the internal
> >>walls of a building since that's what the unity basically is with better
> >>AV than a 160 year old bullet proof vest. As for demons just having
>claws
> >>I think that in hell there are definately going to be things scarier
>than
> >>demons with claws since Hell is supposedly part of the hunting grounds
> >>where magic comes from I think it is safe to say that some of these
>demons
> >>are going to have magic of some kind or another which would probably go
> >>through AV:3 I mean 3D6 damage will go through AV:3 and most spells do
> >>much more damage than that so I ask again why would such an advanced and
> >>powerful ship built by the mastermind of mad scientists have the
> >>equivalent armor of a Steam Wagon. I will say again It doesn't make any
> >>damn sense. Which leads me to another topic that has been eating away my
> >>sanity since hell on earth came out. Why has technology not advanced any
> >>from the late 90s to early 2000s I mean cars get the same mileage and
>look
> >>the same computers havn't advanced medicine hasn't advanced, nothing has
> >>advanced except for things that revolve around the hunting grounds which
>I
> >>admit mad science would advance faster but hell on earth would have made
> >>mush more sense if you'd based it around the 2020s rather than 2090s
> >>because the even though it wouldn't advance as fast normal science is
> >>going to advance eventually and it isn't goin to jsut stay at the same
> >>level for almost 80 years.
> >>
> >>
> >>>From: "Clint Black" <cblack@ohtinc.com>
> >>>Reply-To: hoe@gamerz.net
> >>>To: hoe@gamerz.net
> >>>Subject: Re: [HOE] Unity Spoilers in Lost Colony
> >>>Date: Sun, 18 Aug 2002 17:28:27 -0400
> >>>
> >>>
> >>>
> >>>
> >>>Spoiler Space (because it's considered polite when
> >>>discussing information that is not open to players)
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>
> >>>On Sat, 17 Aug 2002 00:21:39 -0500
> >>> "Jac Chadwell" <crash01234567890@hotmail.com> wrote:
> >>> > Ok Im sorry but the guys at pinnacle must be on crack if
> >>> > their saying that
> >>> > The interior walls of a space ship have the same AV as
> >>> > infantry battle
> >>> > armor, Hellstrom might have been derranged but he's by no
> >>> > means stupid and
> >>> > isn't going to build something that can be destroyed with
> >>> > that little
> >>> > firepower As for Exerior being AV:3 What are the outside
> >>> > walls made out of
> >>> > kinetic weave or something I mean they have personal
> >>> > power armor that gives
> >>> > AV:10. So I ask again Why Does a Ship that was made to go
> >>> > through hell only
> >>> > Have an AV of 3 It doesn't make sense at all.
> >>>
> >>>
> >>>
> >>>It completely makes sense. Hell doesn't have Surface to Air
> >>>missiles; it has demons. And even a demon with claws that
> >>>do Str+2d6 damage, couldn't hurt the Unity.
> >>>
> >>>Hellstrome was not stupid at all. He built the ship to
> >>>fight *his* enemy, and keeping the armor as low as possible
> >>>gave him more weight that could be allocated to his fighting
> >>>forces. Faustian Devices *are* limited in the weight they
> >>>can carry.
> >>>
> >>>Plus, you're comparing a ship that is over 40 years old to
> >>>"modern" military equipment. It's just not a valid
> >>>comparison, and that doesn't even touch on the unfounded
> >>>analogy of ground vehicular armor (power armor) versus
> >>>aircraft armor.
> >>>
> >>>Of course, besides the logical flaws, none of your arguments
> >>>are aided by your derogatory comments. Perhaps you should
> >>>rethink your position and technique.
> >>>
> >>>
> >>>
> >>>Clint
> >>>
> >>>
> >>>To unsubscribe, send a message to esquire@gamerz.net with
> >>> unsubscribe hoe@gamerz.net
> >>>as the BODY of the message. The SUBJECT is ignored.
> >>>
> >>
> >>
> >>
> >>
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> >> unsubscribe hoe@gamerz.net
> >>as the BODY of the message. The SUBJECT is ignored.
> >
> >
> >
> >
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>------------------------------
>
>Date: Sun, 18 Aug 2002 20:31:49 -0700 (PDT)
>From: jason_d_young@yahoo.com
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>
>
>--- Shawn Willett <damarshal@hotmail.com> wrote:
> > SPOILER SPACE(LIKE HAVING UNITY IN THE FREAKIN' TITLE ISN'T CLUE ENOUGH)
>
>This thread is becoming intolerable. The attitudes of some of the posters
>are completely inappropriate. Hostility is /not/ welcome on this list.
>
>If you can't play nice, kindly refrain from posting or unsubscribe. There
>are no other alternatives.
>
>Clint made suggestions -- and politely pointed out proper list etiquette
>-- and now he is being maligned for it. Those of you who would do so
>should seriously reconsider. Clint's contributions to this list and others
>have been remarkably creative. If he is driven off by rude behavior
>similar to what we've seen in this thread, we will all suffer for it.
>
>It also make you look bad when you criticize the existing mores for a list
>such as this. You are joining a community by participating, and you need
>to accept the rules in order to get along.
>
>You should also stop lobbing stones over fences and make constructive
>suggestions, rather than simply complaining.
>
>Stop the insults. Check your ego at the door. Continue constructive
>discussion.
>
>That's all there is to it.
>
>Jason
>
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>------------------------------
>
>Date: Sun, 18 Aug 2002 20:38:13 -0700 (PDT)
>From: jason_d_young@yahoo.com
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>
>
>--- Shawn Willett <damarshal@hotmail.com> wrote:
> > SPOILER SPACE
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > Ok, while we're Clint-bashing, see I agree with Crash and Bob on this
> > one.
> > There is no way in Hell that the Unity in my game would have less armor
> > than
> > a power armor suit. As far as weight capacity, have you seen the
> > friggin'
> > ship? It's not as if it's a package of peanuts, Tyrone!! Its a ship that
> > had
> > a crew of hundreds (enough that anyone can play a Banshee syker and they
> > ALL
> > rode home on it). The Cthulu reference is refering to demons with STR
> > plus
> > 2d6 claws. How about whatever it was that killed the Unforgetten
> > 14,15,16
> > whatthehellever?? That sucker definitely does a lot more damage. Like
> > Bob
> > said, Shane should have just stated flat out NO YOU ARE NOT PUNCHING
> > HOLES
> > IN THE SIDE OF MY SHIP SO DEAL!!! How'd we get on this insane tangent
> > anyway??
> > Peace, Shawn/
> >
> >
>
>It's your game. As others have said, give it however much armor you wish.
>Shane himself would be the first to say so, though he may also tell you
>his specific reasons for doing things this way.
>
>As I recall, we are not given all of the mechanics of the defense
>mechanisms the Unity has in order to traverse the Hunting Grounds. Perhaps
>the listed AV's are only against mundane sources. I don't recall if
>anything is mentioned about supernatural sources. It may well be that the
>armor has /nothing/ at all to do with it, mightn't it?
>
>But it doesn't matter. Run it how you like. It's your game.
>
>Jason
>
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>------------------------------
>
>End of hoe-digest.20020818
>***********************************
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