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Re: [HOE] Unity Spoilers in Lost Colony




On Wednesday, August 14, 2002, at 08:16  PM, Jac Chadwell wrote:

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> I'm not saying we didn't have trouble in some parts or that the 
> adventure was way to easy I'm saying that Hell on Earth got turned into 
> a Hack and Slash game just like D&D. I mean look at the adventure and 
> show me one place where combat isn't the answer to everything. There 
> realy isn't

There's a few spots where fighting may be a valid answer, but the not 
the best one... however, it's important to remember a few things:

a) This isn't D&D... Many fights must be fought, but are unwinnable. 
most published D&D adventures can't do a running fight worth beans...

b) It's the end (or at least a climax) of what was hopefully an epic 
saga for the players. If the proverbial 'cast of thousands' is going to 
make an appearance, here's the place!

c) Combat can be very cathartic. Sometimes you just want to blow stuff 
up.

> one. Second of all It's like a bad action movie I mean We fought 
> thousands of muties and survived then we fought thousands of black hats 
> and survived then we thought a platoon of black hats and an automaton 
> and guess what we survived Then we got to go into denver and deliver

That's what being an epic hero is about... something I feel WotC has 
lost with the Eplic level Handbook.

> supplies to the resistance, fly out looking for help from the east 
> fight thousands of walking dead ride back to colorado inside a worm, 
> get caught inbetween Ravens army of undead and the Reckoners and carry 
> the Reckoners in a little box to communicate with comsat wich gives us 
> tests that while puzzling at first you realize are quite pointless 
> because anyone who lived before the last war would know the answer, 
> Then we

Comsat's afraid of monsters... And a little loony. The test are, as I 
remember, just a way to weed out some of the more extreme examples of 
crazies.

> get to travel through hell in A ship powered by a demon that made us 
> sacrifice one of our own members to get it up and running just so we 
> can fight more monsters and crash land on banshee which supposedly 
> knocks all of us out and for some reason the reckoners just leave us 
> alone when they crawl out of their box even though we're going to be 
> the ones responsible for them losing their power. I don't care how much 
> work our marshal did on that IT still couldn't have been a good 
> adventure unless you entirely re-write it in which case you just wasted 
> money on the adventure. And the annoyed me the most is what is 
> supposedly the most important plot device in Hell on Earth even though 
> he has only killed one wendigo hunter since Hell on Earth started 
> wasn't even in the adventure.

Maybe he's still got a part to play.

At a recent game I was watching two members of my Deadlands posse got in 
a discussion about some White Wolf plot-line NPCs. After hearing the 
powers discussed, I preemptively struck by mentioning that overuse of 
these types will make me pull Stone out of the box in the Deadlands game.

In short, Stone's best when used in moderation.  Too much, and he 
becomes a cliche. He's pretty important in the Devil's Tower ttrilogy, 
but Hellstrome (in an admittedly goofy scene) takes over in Unity.

> WTF is up with that i mean the Unity didn't solve anything it just 
> turned our entire group into sykers and let us figure out that we can 
> get back to Hell on earth through the hunting grounds. I actually look 
> for a little more than combat in an adventure not much more but a 
> little and the Unity has nothing but kill this or kill that from front 
> to back and kind of pissed me off because I was looking for answers and 
> the only answers it gives is who the Harbringer is and where 
> hellstromm's been since the end of the world. So I ask what was good 
> about this adventure just one thing that was good.

Turned into Sykeres? is this because of the coup effect from the Glom?

There's lots of answers in unity... But the do, like in most good 
stories, raise more questions.
--
Brett

LORD, WHAT CAN THE HARVEST HOPE FOR, IF NOT FOR THE CARE OF THE REAPER 
MAN? (Reaper Man, Terry Pratchett)