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Re: [HOE] Unity Spoilers in Lost Colony



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I'm not saying we didn't have trouble in some parts or that the adventure 
was way to easy I'm saying that Hell on Earth got turned into a Hack and 
Slash game just like D&D. I mean look at the adventure and show me one place 
where combat isn't the answer to everything. There realy isn't one. Second 
of all It's like a bad action movie I mean We fought thousands of muties and 
survived then we fought thousands of black hats and survived then we thought 
a platoon of black hats and an automaton and guess what we survived Then we 
got to go into denver and deliver supplies to the resistance, fly out 
looking for help from the east fight thousands of walking dead ride back to 
colorado inside a worm, get caught inbetween Ravens army of undead and the 
Reckoners and carry the Reckoners in a little box to communicate with comsat 
wich gives us tests that while puzzling at first you realize are quite 
pointless because anyone who lived before the last war would know the 
answer, Then we get to travel through hell in A ship powered by a demon that 
made us sacrifice one of our own members to get it up and running just so we 
can fight more monsters and crash land on banshee which supposedly knocks 
all of us out and for some reason the reckoners just leave us alone when 
they crawl out of their box even though we're going to be the ones 
responsible for them losing their power. I don't care how much work our 
marshal did on that IT still couldn't have been a good adventure unless you 
entirely re-write it in which case you just wasted money on the adventure. 
And the annoyed me the most is what is supposedly the most important plot 
device in Hell on Earth even though he has only killed one wendigo hunter 
since Hell on Earth started wasn't even in the adventure. WTF is up with 
that i mean the Unity didn't solve anything it just turned our entire group 
into sykers and let us figure out that we can get back to Hell on earth 
through the hunting grounds. I actually look for a little more than combat 
in an adventure not much more but a little and the Unity has nothing but 
kill this or kill that from front to back and kind of pissed me off because 
I was looking for answers and the only answers it gives is who the 
Harbringer is and where hellstromm's been since the end of the world. So I 
ask what was good about this adventure just one thing that was good.


>From: Jason Young <jason_d_young@yahoo.com>
>Reply-To: hoe@gamerz.net
>To: hoe@gamerz.net
>Subject: Re: [HOE] Unity Spoilers in Lost Colony
>Date: Wed, 14 Aug 2002 16:35:21 -0700 (PDT)
>
>
>--- Jac Chadwell <crash01234567890@hotmail.com> wrote:
> > S
> > P
> > O
> > I
> > L
> > E
> > R
> > S
> > P
> > O
> > I
> > L
> > E
> > R
> >
> > It didn't have anything to do with our Marshal actually the coolest
> > thing in
> > the adventure our marshal added and that was when Stone showed up and
> > killed
> > himself so he didn't have to be the reckoners bitch anymore. It's just
> > we
> > had characters that we had been playing a while and had grown relatively
> >
> > powerful.Plus our group was pretty powerful to begin with. We had An
> > Ex-marine, 2 Templars, a Light-can syker from banshee, an infiltrator
> > just
> > normal veteran of the wierd west cyborg, a harrowed doomie, and a Law
> > dog
> > when we got to the unforgotten fifteen and the person that hey used Meat
> >
> > Puppet on was winded immediatly, And the Doomie was taking out two heads
> > an
> > action and the infiltrator was averaging two heads an action too, while
> > my
> > syker was trying to steal strain. So they didn't stand much of a chance
> > because they were way too easy for advanced players which the Unity was
> > obviously meant for. So in my oppinion Shane needs to quit writing
> > adventures because he's made all the mistakes that a 10 year makes when
> > they
> > run an adventure for the first time.
>
>Sorry, if an adventure isn't scaled appropriately for your posse, that
>/is/ the marshal's fault. This adventure was written for a strong posse,
>but not for /every/ strong posse. If it was too easy, your marshal should
>have toughened things up a bit for you.
>
>My 2 coins.
>
>Jason
>
>P. S. I also really disagree with your marshal's take on Stone, but that's
>a style question.
>
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