[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]

Re: [HOE] Unity Spoilers in Lost Colony




--- Jac Chadwell <crash01234567890@hotmail.com> wrote:
> S
> P
> O
> I
> L
> E
> R
> S
> P
> O
> I
> L
> E
> R
> 
> It didn't have anything to do with our Marshal actually the coolest
> thing in 
> the adventure our marshal added and that was when Stone showed up and
> killed 
> himself so he didn't have to be the reckoners bitch anymore. It's just
> we 
> had characters that we had been playing a while and had grown relatively
> 
> powerful.Plus our group was pretty powerful to begin with. We had An 
> Ex-marine, 2 Templars, a Light-can syker from banshee, an infiltrator
> just 
> normal veteran of the wierd west cyborg, a harrowed doomie, and a Law
> dog 
> when we got to the unforgotten fifteen and the person that hey used Meat
> 
> Puppet on was winded immediatly, And the Doomie was taking out two heads
> an 
> action and the infiltrator was averaging two heads an action too, while
> my 
> syker was trying to steal strain. So they didn't stand much of a chance 
> because they were way too easy for advanced players which the Unity was 
> obviously meant for. So in my oppinion Shane needs to quit writing 
> adventures because he's made all the mistakes that a 10 year makes when
> they 
> run an adventure for the first time.

Sorry, if an adventure isn't scaled appropriately for your posse, that
/is/ the marshal's fault. This adventure was written for a strong posse,
but not for /every/ strong posse. If it was too easy, your marshal should
have toughened things up a bit for you.

My 2 coins.

Jason

P. S. I also really disagree with your marshal's take on Stone, but that's
a style question.

__________________________________________________
Do You Yahoo!?
HotJobs - Search Thousands of New Jobs
http://www.hotjobs.com