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Re: [HOE] Unity Spoilers in Lost Colony
--- Jac Chadwell <crash01234567890@hotmail.com> wrote:
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> It didn't have anything to do with our Marshal actually the coolest
> thing in
> the adventure our marshal added and that was when Stone showed up and
> killed
> himself so he didn't have to be the reckoners bitch anymore. It's just
> we
> had characters that we had been playing a while and had grown relatively
>
> powerful.Plus our group was pretty powerful to begin with. We had An
> Ex-marine, 2 Templars, a Light-can syker from banshee, an infiltrator
> just
> normal veteran of the wierd west cyborg, a harrowed doomie, and a Law
> dog
> when we got to the unforgotten fifteen and the person that hey used Meat
>
> Puppet on was winded immediatly, And the Doomie was taking out two heads
> an
> action and the infiltrator was averaging two heads an action too, while
> my
> syker was trying to steal strain. So they didn't stand much of a chance
> because they were way too easy for advanced players which the Unity was
> obviously meant for. So in my oppinion Shane needs to quit writing
> adventures because he's made all the mistakes that a 10 year makes when
> they
> run an adventure for the first time.
Sorry, if an adventure isn't scaled appropriately for your posse, that
/is/ the marshal's fault. This adventure was written for a strong posse,
but not for /every/ strong posse. If it was too easy, your marshal should
have toughened things up a bit for you.
My 2 coins.
Jason
P. S. I also really disagree with your marshal's take on Stone, but that's
a style question.
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