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Re: [HOE] Vashu da stampeedo
don't bother with the BESM guide anyways. it's incomplete and doesn't give
them anywhere near the right stats(vash is 8 body, mind, and soul! the
hell??)
plus, it's not even near a world book, just an episode guide with character
stats at the end. given the other tri-stat books(tenchi muyo in
particular), the "ultimate fan guides" are one hell of a letdown. so i'll
just convert them all over to deadlands and use pinnacle's system(which i
like better enyways). of course, i also managed to bring my junker to
gunsmoke(they thought nix was an angel) using that little plot thingy down
there.
----- Original Message -----
From: "C M Hylton" <cmhylton@earthlink.net>
To: <hoe@gamerz.net>
Sent: Monday, July 08, 2002 6:48 PM
Subject: Re: [HOE] Vashu da stampeedo
> I had that same idea. However, I would use it not as x-over but as its
own
> entity, so I wouldn't have to go after the BESM stuff.
>
> However, my Vash would be a PC and I have been trying to find the perfect
> way without being harrowed or going through the hunting grounds. I had
the
> idea of accidently eating the "Ningyo" and also recieving Omega Man edge.
> This would explain his youth and experience. Remember he also has "Angst"
> or something similiar. More like "self-loathing."
>
> But once you get the stats, i need the stats for Wolfwood. What would the
> belongins' cost for a large ghost steel cross that shoots MGs, stores 10
> berettas (colts?) and a rocket launcher?
>
> CM Hylton
>
> ----- Original Message -----
> From: "Joey Fanning(Wraith)" <wraith530@comcast.net>
> To: "HOE mailing List" <hoe@gamerz.net>
> Sent: Monday, July 08, 2002 6:28 PM
> Subject: [HOE] Vashu da stampeedo
>
>
> > so how about mixing HOE with trigun?
> > here's basic plot summirization.
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> >
> > for marshalls, of course.
> >
> >
> >
> >
> > In the hunting grounds, the reckoners watched uneasily. A united group
of
> > humans had managed to escape the bombs by building cryogenic pods into
> > massive spaceships. If they couldn't re-open the tunnel, they'd just
> sleep
> > until they found a planet they could inhabit. as the seed ships
> approached
> > a usable planet, three beings awoke early. the first was rem saverem, a
> > beautiful, intelligent, and kind woman. another was a young artificial
> > human named vash, who closely followed rem's beliefs. the reckoners saw
> > hope in the third, however, a "humanoid power plant" like vash, named
> > knives. Their interest grew as he tried to exterminate what he belived
to
> > be the last of humanity by forcing the ships to enter the atmosphere,
but
> > rem saved the ships, sacrificing herself in the process. vash vowed to
> > track down his "brother" knives, and make him pay for what he did to
rem.
> > (here's how you can mix the universes)
> > the "people" inside the power plants, called "angels" by the inhabitants
> of
> > the planet gunsmoke, are really an advanced sort of huckster. They
pummel
> > manitous into submission and use their energy from the hunting grounds
to
> > fuel the cities with electricity. When a plant malfunctions, the path
to
> > the hunting grounds opens up to anyone who touches the inner core.
this,
> of
> > course, leads to the same hell hole that links the three deadlands
> settings.
> > While off the beaten path, a person lost in the hunting grounds may find
> > themselves transported to one of these plants.
> >
> > if you want to bring vash himself into the game, here's his stats:
> >
> >
> > Name: Vash the Stampede
> > Sex: Male
> > Age: 100+
> > Handedness: Right
> > Wind: 16
> > Pace: 12
> > Size: 6
> > Strain: NA
> >
> > Cognition: 3d12 Deftness: 3d12+4
> > Knowledge: 1d12 Nimbleness: 2d8
> > Mien: 2d4 Quickness: 1d12+2
> > Smarts: 4d10 Strength: 4d12
> > Spirit: 4d10 Vigor: 2d10
> >
> > Edges:
> > Eagle Eyes (1)
> > Fleet-Footed (2)
> > Keen (3)
> > Level-Headed (5)
> > Mechanically Inclined (1)
> > Nerves O' Steel (1)
> > Sand (3)
> > Sense of Direction (1)
> > Two-Fisted (3)
> > Veteran of the Way-off West (0)
> >
> > Hindrances:
> > Enemy: Terrifying (-5)
> > Heroic (-5)
> > Outlaw: Sworn (-5)
> > Pacifist: Unwavering (-5)
> >
> > Skills, Hexes, Miracles, and Favors:
> > Academia: Occult (6)
> > Area Knowledge: Planet Gunsmoke (2)
> > Bluff (3)
> > Climbing (1)
> > Dodge (6)
> > Driving: Wheeled Vehicles (2)
> > Language: Native Tongue (2)
> > Overawe (2)
> > Quick Draw (5)
> > Scrutinize (2)
> > Search (1)
> > Shooting: Pistol (6)
> > Shooting: SMG (6)
> > Sneak (1)
> > Speed-Load: Pistol (4)
> > Survival: Desert (4)
> > Tinkering (2)
> >
> >
> >
> > my dream match would be between vash and stone...
> >
> >
> > To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe hoe@gamerz.net
> > as the BODY of the message. The SUBJECT is ignored.
> >
>
>
> To unsubscribe, send a message to esquire@gamerz.net with
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> as the BODY of the message. The SUBJECT is ignored.
>