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Re: [HOE] Vashu da stampeedo



I had that same idea.  However, I would use it not as x-over but as its own
entity, so I wouldn't have to go after the BESM stuff.

However, my Vash would be a PC and I have been trying to find the perfect
way without being harrowed or going through the hunting grounds.  I had the
idea of accidently eating the "Ningyo" and also recieving Omega Man edge.
This would explain his youth and experience.  Remember he also has "Angst"
or something similiar.  More like "self-loathing."

But once you get the stats, i need the stats for Wolfwood.  What would the
belongins' cost for a large ghost steel cross that shoots MGs, stores 10
berettas (colts?) and a rocket launcher?

CM Hylton

----- Original Message -----
From: "Joey Fanning(Wraith)" <wraith530@comcast.net>
To: "HOE mailing List" <hoe@gamerz.net>
Sent: Monday, July 08, 2002 6:28 PM
Subject: [HOE] Vashu da stampeedo


> so how about mixing HOE with trigun?
> here's basic plot summirization.
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> for marshalls, of course.
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> In the hunting grounds, the reckoners watched uneasily.  A united group of
> humans had managed to escape the bombs by building cryogenic pods into
> massive spaceships.  If they couldn't re-open the tunnel, they'd just
sleep
> until they found a planet they could inhabit.  as the seed ships
approached
> a usable planet, three beings awoke early.  the first was rem saverem, a
> beautiful, intelligent, and kind woman.  another was a young artificial
> human named vash, who closely followed rem's beliefs.  the reckoners saw
> hope in the third, however, a "humanoid power plant" like vash, named
> knives.  Their interest grew as he tried to exterminate what he belived to
> be the last of humanity by forcing the ships to enter the atmosphere, but
> rem saved the ships, sacrificing herself in the process.  vash vowed to
> track down his "brother" knives, and make him pay for what he did to rem.
> (here's how you can mix the universes)
> the "people" inside the power plants, called "angels" by the inhabitants
of
> the planet gunsmoke, are really an advanced sort of huckster.  They pummel
> manitous into submission and use their energy from the hunting grounds to
> fuel the cities with electricity.  When a plant malfunctions, the path to
> the hunting grounds opens up to anyone who touches the inner core.  this,
of
> course, leads to the same hell hole that links the three deadlands
settings.
> While off the beaten path, a person lost in the hunting grounds may find
> themselves transported to one of these plants.
>
> if you want to bring vash himself into the game, here's his stats:
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> Name:         Vash the Stampede
> Sex:          Male
> Age:          100+
> Handedness:   Right
> Wind:         16
> Pace:         12
> Size:         6
> Strain:       NA
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> Cognition:    3d12          Deftness:     3d12+4
> Knowledge:    1d12          Nimbleness:   2d8
> Mien:         2d4           Quickness:    1d12+2
> Smarts:       4d10          Strength:     4d12
> Spirit:       4d10          Vigor:        2d10
>
> Edges:
> Eagle Eyes (1)
> Fleet-Footed (2)
> Keen (3)
> Level-Headed (5)
> Mechanically Inclined (1)
> Nerves O' Steel (1)
> Sand (3)
> Sense of Direction (1)
> Two-Fisted (3)
> Veteran of the Way-off West (0)
>
> Hindrances:
> Enemy: Terrifying (-5)
> Heroic (-5)
> Outlaw: Sworn (-5)
> Pacifist: Unwavering (-5)
>
> Skills, Hexes, Miracles, and Favors:
> Academia: Occult (6)
> Area Knowledge: Planet Gunsmoke (2)
> Bluff (3)
> Climbing (1)
> Dodge (6)
> Driving: Wheeled Vehicles (2)
> Language: Native Tongue (2)
> Overawe (2)
> Quick Draw (5)
> Scrutinize (2)
> Search (1)
> Shooting: Pistol (6)
> Shooting: SMG (6)
> Sneak (1)
> Speed-Load: Pistol (4)
> Survival: Desert (4)
> Tinkering (2)
>
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> my dream match would be between vash and stone...
>
>
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