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Re: [HOE] stuff my friend made
>My friend and posse member Ian came up with a couple Junker designs. The
>first is a Hard Hat (from the Mega Man games) and the second is an
>amalgamation of the Gundams from Gundam Wing, though it mostly resembles
>Heavyarms. He'd like to know what you all think of them. Bear in mind that
>the Gundam is highly conceptual.
These are really cool ideas. I've got some nitpicks about the design, though.
>Hard Hat Robot:
>Frame:4 (54 slots)
>Components: Powers:
>Chem:none Agility:3d10, 3 drian/hr
>Elec: 8 Brains:3d6, 6slots storage, 2 drain/hr
>Mech: 4 Sensor:2d8 (100yds), 2 drain/hr
>Struc: 10 Flash Gordon: ROF 1, Range:10, Dmg:5d6, 3
>drain/shot
> Powerpack:223gr capacity
> Total cost to build:$120
This needs Locomotion. (And properly representing a Hard Hat would require
invincible armor when the legs are retracted, but that's excusable.) :) Also,
Sensor is not universal--you need separate sensors for vision, smell, radar,
etc. A simple robot like this needs at least vision (basic, as opposed to
telescopic, infrared...) and hearing (also basic).
>Gundam:
>Frame:18 (2000 slots)
>Compnents: Powers:
>Chem: 120 Agiity: 3d8, 2drain/hr
>Elec: 228 Armor: AV3
>Mech: 311 Brains: 3d8, 8slots storage, 2drain/hr
>struc: 292 Gunsmith: ROF 3, Range:20, Dmg:5d8 (warhead, 10
>yd. radius)
> Sensor: 2d10 (100yds), 2drain/hr
> Locomotion:Walker Acc:5mph, handling: -3,
>10drain/hr
> Powerpack:630gr capacity
> Total cost to build:$5259.00
This is way way smaller and less powerful than an actual Gundam, which is as it
should be--a full-size Gundam could single-handedly exterminate any military
force on Earth, pre- or post-War, and probably require all of Junkyard as
components. No complaints there, but see above regarding Sensor, plus for a true
Gundam concept you'd want to replace the Brains with a cockpit. This isn't a
major issue, since you're obviously not going for the original concept here.
Also the gun seems a little underpowered. :)
--Robert Holland