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Re: [HOE] Super Soldier
Sure, why not.
Super Soldier
5 (in case you care)
Every government in the world messed around with weird science and
supernatural powers at one point or another. One of the most notorious of
these experiments took place during World War II, when the scientists of
Nazi Germany created a breed of super soldiers. That serum was discovered
by a United States infantry patrol in the final days of the war, and taken
back to the North for testing.
Ten years later, the U.S. had their own breed of super soldiers. Trouble
was, the gremlins that plagued most mad scientists had messed with the
formula, and most of the super soldiers went mad. This was all reported in
the Tombstone Epitaph years later, though most folks dismissed it as yet
another wacky conspiracy theory.
Anyway, a few men and women survived the serum and emerged just as the
government had hoped. Maybe your hero was one of them. If so, he must be
"brawny" and have a "Strength" of 3d10 or better and a "Vigor" of 4d12 or
better. Both Coordination and die type must meet these minimums.
Here's the big payoff. The hero gets to raise his "Strength" and "Vigor" by
one dye type each. (That means that "Vigor" is at least 4d12+2 now.) The
super soldier also gets the "thick-skinned" Edge, plus 5 levels of "sand"
and "tough as nails", all for free!
The downside is that hero's "Knowledge", "Smarts", and "Cognition" all drop
a die type. The same drugs that enhance the body atrophy the mind.
Being a super soldier is a great trade-off if you're looking to make your
hero into a hulking brute. Just don't expect him to win any science fairs.
Hope that helps.
--Kai Tave
>Could someone please post the text of the super soldier edge my book is
>elsewhere right now and i'm building a nasty NPC for killing off some
>troublesome party members.
>
>Thanks
>
>Ron C
>
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