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Re: [HOE] HtH damage



Well, if you use the rules out of the HOE main rulebook (an opposed Vigor
roll), I guess you could say that if the defender goes bust on the Vigor
roll that they take the damage as real, wound-causing damage (to represent
broken noses or jaws, cracked ribs, etc.).

Unless there's already a rule in place that determines what happens if
someone rolls a 1 on the Vigor roll (besides taking more Wind).

--Kai Tave

>The issue I have with it is that you don't take any wounds at all until
>the character is unconscious.  People get their noses broken all the time
>in fights; and that doesn't come back at a rate of 1 Wind per minute.
>The old system was a little obtuse, but it worked: for every increment of
>the victim's size, he takes 3 Wind.  For every 2 increments of his size,
>he takes 1 wound (and the appropriate amount of wind).