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Re: [HOE] HtH damage
> The issue I have with it is that you don't take any wounds at all until
> the character is unconscious. People get their noses broken all the time
> in fights; and that doesn't come back at a rate of 1 Wind per minute.
> The old system was a little obtuse, but it worked: for every increment of
> the victim's size, he takes 3 Wind. For every 2 increments of his size,
> he takes 1 wound (and the appropriate amount of wind).
Like I said, to each his own.
But the old system just seems... silly to me:
Roll damage, use that to figure out wind, use That to figure out damage,
use THAT to figure out wind. What do you base the stun check on? The
initial damage result? The resulting wind? The resulting wounds from the
wind? Do you factor in the wind from the wounds from the wind?
I, personally, would trade a little realism to smooth out the process
better than this.
Heck, say you can't get stunned, but the vigor check is to see if you took
more serious damage.
Theo McGuckin - SysAdmin, JLab
Reason #173 to fear technology...
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