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Re: [HOE] HtH damage [Shane]



> > Perhaps I'm missing something, but _what_ vigor roll to subtract from 
>Wind?
> > At least in the basic rules, I don't recall such a thing, although Waste
> > Warriors might have something new.
> >
> > Basically you roll 3d6 strength for a punch. Say that's 11.5 damage.  
>You're
> > basically talking 1 wound.  Then you determine Wind from that (1d6 if 
>they
> > don't spend a chip).
>
>Well we started in the Weird West and they put out an 1877 supplement
>where the brawling rules changed:
>Attacker rolls damage (in whatever form) and defender rolls a vigor roll.
>The difference is the amount of wind the defender takes. So using those
>rules taking the highest die for each (from a straight punch) nets 0
>damage on average.
>

That rings a bell, but like I said, in Wasted West we've never used it.  
Armor is a bit more prevalent (at least for my PCs it is - they know a good 
thing when they see it).

I must admit, thought, I'm not clear how the extra damage to the head is 
applied when you use HTH damage with just your hands.  Does it give you two 
extra dice on the Strength attribute roll?

> > >There's other things to consider too:
> > >Under the all dice system martial artists can do some serious damage 
>(1d6
> > >+ str REAL damage), but then if you're hit by a black belt it really 
>does
> > >hurt that bad in the real world.
> > >
> >
> > How do you use armor under this system which your group has apparently 
>been
> > using?  Do you reduce the dice due to armor for all dice, or only the 
>weapon
> > dice?
>
>Generally we don't punch people in armor or go for un-armored areas like
>the head. When it it used then all dice were reduced (weapon and str.) but
>if your strength was high enough you could still "wind" an armored
>opponent.
>

Problem with that as I could see it is that you've got to modify potentially 
two different types of dice if you're, say, rolling 1d8 for the sword and 
3d6 for the Strength.  "Ummm, so against AV 2 I roll 1d4 for the sword 
and...ummm, 1d6 for Strength."  That's not just the kind of calculation that 
as a Marshal I'm too adept ta.  :(

>I think what I'm going to suggest is this then:
>Hit, roll str. (taking highest) + weapon (taking all). If it's real damage
>then figure out wounds and rock and roll. If it's wind damage then that's
>how much wind you take. Seems like it's the easiest way to do it. Any
>major flaws people see with that?
>

I believe your first suggestion is indeed what the HoE rules actually say. I 
don't have them here in front of me, but I'm about 95% sure that is the 
case.  I've never really worried about Wind damage, but whatever works for 
you.  :)

>Theo McGuckin - SysAdmin, JLab
>
>
>"Are we going to push it to the edge of the envelope, and beyond Brain?"
>"No Pinky, we may however reach the sticky part."


---

Steve Crow

"Logic merely enables one to be wrong with authority."

Check out my website at:  http://www.geocities.com/Area51/Stargate/4991/

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