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Re: [HOE] HtH damage [Shane]
> > Attacker rolls damage (in whatever form) and defender rolls a vigor roll.
> > The difference is the amount of wind the defender takes. So using those
> > rules taking the highest die for each (from a straight punch) nets 0
> > damage on average.
>
> No, no! On *average* it's greater than zero, because the defender
> never gets negative damage. The most common result will be zero
> damage, but the average will be positive. A stupendous damage roll
> will hurt, but a stupendous vigor roll (against a common damage roll)
> doesn't gain "credits".
Okay, so the average is a couple points of wind. It still makes HtH
painfully long, tedious and all together pointless. :)
Theo McGuckin - SysAdmin, JLab
"Apathy! Apathy! That's our cry! A-P-A-T... oh never mind,
it doesn't matter anyway..."