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Re: [HOE] HtH damage [Shane]



> > Attacker rolls damage (in whatever form) and defender rolls a vigor roll.
> > The difference is the amount of wind the defender takes. So using those
> > rules taking the highest die for each (from a straight punch) nets 0
> > damage on average.
> 
> No, no!  On *average* it's greater than zero, because the defender
> never gets negative damage.  The most common result will be zero
> damage, but the average will be positive.  A stupendous damage roll
> will hurt, but a stupendous vigor roll (against a common damage roll)
> doesn't gain "credits".

Okay, so the average is a couple points of wind. It still makes HtH
painfully long, tedious and all together pointless. :)

Theo McGuckin - SysAdmin, JLab


	"Apathy! Apathy! That's our cry! A-P-A-T... oh never mind,
	 it doesn't matter anyway..."