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Re: [HOE] HtH damage [Shane]
> That rings a bell, but like I said, in Wasted West we've never used it.
> Armor is a bit more prevalent (at least for my PCs it is - they know a good
> thing when they see it).
>
> I must admit, thought, I'm not clear how the extra damage to the head is
> applied when you use HTH damage with just your hands. Does it give you two
> extra dice on the Strength attribute roll?
Simple, a la Waste Warriors: bare handed attacks don't get extra damage
dice for noggins and gizzards.
> >Generally we don't punch people in armor or go for un-armored areas like
> >the head. When it it used then all dice were reduced (weapon and str.) but
> >if your strength was high enough you could still "wind" an armored
> >opponent.
> >
>
> Problem with that as I could see it is that you've got to modify potentially
> two different types of dice if you're, say, rolling 1d8 for the sword and
> 3d6 for the Strength. "Ummm, so against AV 2 I roll 1d4 for the sword
> and...ummm, 1d6 for Strength." That's not just the kind of calculation that
> as a Marshal I'm too adept ta. :(
So what do you do if you use a sword against some with armor? Same
situation AFAICT.
> I believe your first suggestion is indeed what the HoE rules actually say. I
> don't have them here in front of me, but I'm about 95% sure that is the
> case. I've never really worried about Wind damage, but whatever works for
> you. :)
Hasn't your posse ever had to take someone alive?
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