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Re: [HOE] HtH damage [Shane]



> That rings a bell, but like I said, in Wasted West we've never used it.  
> Armor is a bit more prevalent (at least for my PCs it is - they know a good 
> thing when they see it).
> 
> I must admit, thought, I'm not clear how the extra damage to the head is 
> applied when you use HTH damage with just your hands.  Does it give you two 
> extra dice on the Strength attribute roll?

Simple, a la Waste Warriors: bare handed attacks don't get extra damage
dice for noggins and gizzards.

> >Generally we don't punch people in armor or go for un-armored areas like
> >the head. When it it used then all dice were reduced (weapon and str.) but
> >if your strength was high enough you could still "wind" an armored
> >opponent.
> >
> 
> Problem with that as I could see it is that you've got to modify potentially 
> two different types of dice if you're, say, rolling 1d8 for the sword and 
> 3d6 for the Strength.  "Ummm, so against AV 2 I roll 1d4 for the sword 
> and...ummm, 1d6 for Strength."  That's not just the kind of calculation that 
> as a Marshal I'm too adept ta.  :(

So what do you do if you use a sword against some with armor? Same
situation AFAICT.

> I believe your first suggestion is indeed what the HoE rules actually say. I 
> don't have them here in front of me, but I'm about 95% sure that is the 
> case.  I've never really worried about Wind damage, but whatever works for 
> you.  :)

Hasn't your posse ever had to take someone alive?

Theo McGuckin - SysAdmin, JLab


	"Powerful like a gorilla, yet soft and yielding like a nerf-ball." 
	  						- Homer Simpson