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Re: [HOE] Doomsayers
> this is where you use smart bad guys. try to take out the doomie from a
> distance, with surprise. toss cannon fodder at them till they're out of
> strain, then toss something more suitable at them.
But you still run into the problem of throwing something at the doomie
(and hence the posse) that the rest of the posse can't handle. It's the
old "You're attacked by 5 kobolds and a red dragon" problem.
Theo McGuckin - SysAdmin, JLab
"Powerful like a gorilla, yet soft and yielding like a nerf-ball