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[HOE] Alright, some rule questions for anyone in the know...
Now that I'm REASONABLY sure this works, I've got a few rule questions that
I've been dwelling on for the past few days. Help from anybody would be
appreciated.
1). In Iron Oasis, it says that Scrapper Endo-Armor doesn't give any
Nimbleness/Dexterity penalties when put on cyberlimbs. Should this apply to
cyborg Endo-Armor as well?
2). I know that toxic shamans have to pay differing costs for powers
depending on which sphere they are and which sphere the powers they want are
in. So, what are the restrictions for Insect Shamans? What spheres are
opposed, if any, to Insect? All of the others? None of them?
3). The Biomechanics power in Iron Oasis lets Junkers who have it make
five-dose batches of Immunatrol. That's cool and all, but Biomechanics, as a
power, requires not only Chemical components, but Electronic, Mechanical,
and Structural as well. Now, it seems kinda silly to have to throw circuit
boards and servos into the kettle just to make a drug, so what would you say
the ruling is on this? A five-dose batch is only frame-size 2, which is 16
slots. 10% Chemical components would be about 2 Components per five-dose
batch. Is that legit, or should it be something different?
4). If I, as a Junker, wanted to make an energy weapon that could be
"charged" with power, how would I go about designing and paying for this?
For example, the PAW in Brainburners has a damage of Xd12, where X is the
amount of Strain paid by the Syker who fires it. I'm trying to make a weapon
similar in operation to the PAW, where [X Drain]=[X damage] (though the "X"s
don't necessarily have to be equal), but the system doesn't seem to be set
up to handle devices like that. Can anyone help me out here?
Thanks in advance, and I'll try to come up with something to contribute to
the group as soon as possible.
--Kai
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