[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Alright, some rule questions for anyone in the know...
1). In Iron Oasis, it says that Scrapper Endo-Armor doesn't give any
Nimbleness/Dexterity penalties when put on cyberlimbs. Should this apply to
cyborg Endo-Armor as well?
Yes.
2). I know that toxic shamans have to pay differing costs for powers
depending on which sphere they are and which sphere the powers they want
are in. So, what are the restrictions for Insect Shamans? What spheres are
opposed, if any, to Insect?
Insect shamans pay double the cost for non-general and non-Insect favors.
3). The Biomechanics power in Iron Oasis lets Junkers who have it make
five-dose batches of Immunatrol. That's cool and all, but Biomechanics, as
a power, requires not only Chemical components, but Electronic, Mechanical,
and Structural as well. Now, it seems kinda silly to have to throw circuit
boards and servos into the kettle just to make a drug, so what would you
say the ruling is on this? A five-dose batch is only frame-size 2, which is
16 slots. 10% Chemical components would be about 2 Components per five-dose
batch. Is that legit, or should it be something different?
Just have the non-chemical components applied once - for the machine
required to make the Immunatrol. After that point the Junker just has to
pay the chemical cost to create the drug.
4). If I, as a Junker, wanted to make an energy weapon that could be
"charged" with power, how would I go about designing and paying for this?
For example, the PAW in Brainburners has a damage of XD12, where X is the
amount of Strain paid by the Syker who fires it. I'm trying to make a
weapon similar in operation to the PAW, where [X Drain]=[X damage] (though
the "X"s don't necessarily have to be equal), but the system doesn't seem
to be set up to handle devices like that. Can you help me out here?
I would say to use the Wind selector switch, only to add the ability to do
variable damage would raise the cost of the switch to three slots.
You would, of course, have to build the weapon based on the most damage you
want to be able to pump out. Though, as a house rule, I as the GM might be
talked into letting a Junker pump more energy out - at a higher drain and
with an appropriate loss of reliability. :)