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Re: [HOE] : General Questions



 >1) How useful is the DEADLANDS MARSHALL'S GUIDE in the HoE universe?

Fairly - but far from required.  It's good for the Deadlands histories.

 >What do I have to do leagally to release my own Character Creation
 >program? SJGames has a very definite legal web page concerning this
 >type of thing, but I couldn't find anything on the PEGinc site.

Well - the standard for such things is if you aren't trying to make money 
from it, then you can go ahead as long as you put all appropriate notices.
If you were to try and sell it, you would need a specific license from PEG 
first - and I doubt that would be forthcoming as I've heard that CG is 
planning on putting their own version out.  (Though I don't know if it will 
be comprehensive).

 >The same applies to homebrew Character Sheets... I have Adobe Acrobat
 >and a mean drawing hand...

Same as above - I happen to have my own Deadlands character sheets on my 
personal website.  :-)

 >4) Any starting advice for a new marshall to keep in mind before he
 >runs his first game would be appreciated.

Have fun.  Nothing else really matters.  :-)


-------------------
Allan Seyberth
darious@darious.com
Deadlands fan site - http://www.darious.com/

The real slums are another matter. The bad parts of Tondo are as bad as any 
place I've seen,
ancient, filthy houses swarmed with the poor and stinking of sewage and 
trash. But there are
worse parts - squatter areas where people live under cardboard, in shipping 
crates, behind
tacked-up newspapers. Dad would march you straight to the basement with a 
hairbrush in his
hand if he caught you keeping your hamster cage like this.
                 -P.J. O'Rourke