[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Drain for cybernetic devices
The same--G-rays--although cyborg/scrapper devices are usually powered by a
spirit fetter/soul tap rather than spirit batteries. Maybe that's the
trick--fetter/tap energy is transitory or something and needs to be constantly
replenished, so even a separate junker device powered by a cable link to a soul
tap would need its normal drain each round. Hm.
--Robert Holland
>What is the power supply for Junker items vs. the power supply for
>Cyborgs/Scrappers?
>
>At 03:33 AM 12/31/2000 -0400, you wrote:
> >Time for Robert's Cyber-related Rants again. Why does (to pick an example at
> >random) a junker-built Super Strength device that provides Strength d12+4
> >pull 4
> >drain per hour normally, unless it's installed in a scrapper's cyberarm, at
> >which point its power consumption increases by a factor of 360 and it
> >requires 4
> >drain every 10 seconds? (IE, A junker-built Samson system takes 2
>drain/round.)
> >The implication seems to be that drain/hour becomes drain/round for any
>device
> >installed in a cyborg or scrapper, but this is never explained or stated
> >explicitly. Thoughts?
> >
> >--Robert Holland
> >
> >
> >To unsubscribe, send a message to esquire@gamerz.net with
> > unsubscribe hoe
> >as the BODY of the message. The SUBJECT is ignored.
>
>-------------------
>Allan Seyberth
>darious@darious.com
>Deadlands fan site - http://www.darious.com/
>
>Fools have said
>That knowledge drives out
>wonder from the world;
>They'll say it still, though all
>the dust's ablaze
>with miracles at thier feet.
> -Asimov
>
>
>To unsubscribe, send a message to esquire@gamerz.net with
> unsubscribe hoe
>as the BODY of the message. The SUBJECT is ignored.
>