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RE: [HOE] All Cyborg Party (Was: New and confused?)



Here's another 'spin' you could put on it, just to really confuse your
players...

Instead of having a mixed batch of infiltrators, light & heavy cans, instead
make them all infiltrators, with no 'external' powers, abilities or modules.

And don't tell them they're all 'borgs...

Ashley.

> -----Original Message-----
> From:	Joel Ashman [SMTP:Joel.Ashman@home.com]
> Sent:	Thursday, December 07, 2000 9:40 AM
> To:	hoe@gamerz.net
> Subject:	[HOE] All Cyborg Party (Was: New and confused?)
> 
> 
> My plan, so far, was to start the group of 'pre-canned' cyborgs out in
> Duex.
> I'm placing my current WW character, a Harrowed Catholic priest (drew the
> black joker during creation), who looks like Harvey Keitel in "From Dusk
> til
> Dawn", in Duex as an NPC.  I'm toying with the idea of him to a cyborg so
> that he can get a spirit fetter.  He has spiritual issues with the manitou
> taking control and doing bad things, him being a man of the cloth and all.
> The Fetter would stop the manitou, and a Power Focus would allow him to
> use
> his Harrowed powers when needed.
> 
> Anyways, He's going through the Devil's Tower trilogy right now (I hope he
> survives), and considers the defeat of both Stone and Grimme as his holy
> mission.  Since Duex is seems to be near Leavenworth, and sice Stone just
> off'ed a local hero, the group, at the request of the Good Father, are
> going
> to go hunt some Wendigos as an intro to Deadlands and Combat.
> 
> I figure I'll probably have the Good Father (who's recently picked up an
> Intolerance: Cursing Hinderance.  Yes it damn well applies to the Players
> and GM!!!  Sorry, Father) take them to Lost Angles to look more into
> what's
> going on their.  Let them deal with the Bishop for a while.
> 
> By then, they should long be out of ammo for their cyborg weapons, and
> they'll probably head to Junkyard and all that fun.  Maybe a brush with
> the
> Combine on the way (to piss them off)
> 
> Anyways, at some point, after I waste a few of them, I'll have them make
> traditional characters.
> 
> --Joel
> 
> PS Any thoughts on a tracked cyborg?  I was thinking of utilizing a
> legless
> harrowed, used to the notion of no legs, as the basis for a mini tank, or
> MLRS system (The multiple rocket launchers the Army has).  He wouldn't go
> crazy as easy as other deaders have.
> 
> 
> 
> -----Original Message-----
> From: owner-hoe@gamerz.net [mailto:owner-hoe@gamerz.net]On Behalf Of
> Dusarat@aol.com
> Sent: Wednesday, December 06, 2000 1:25 AM
> To: hoe@gamerz.net
> Subject: [HOE] New and confused?
> 
> 
> <<Comments or ideas welcome>
> 
> On what,
>     So far, the campaign you've described has one of the best set ups I've
> seen or heard of in HoE.  A party of is the best and really only way to
> use
> 'cans.  And the involuntariness of their canniness adds the perfect
> spirit!
> 
>     Let me hear more.  Who are the villains?  Using mush from the Cyborg
> book? Other sources?  Do you want ideas on that front?  I've always
> thought
> something involving cyborg animals would be fun.  Then again, an anti-can
> combine hunt squad would be fun recurring villains.
> 
> 
> 
> 
> 
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