> I guess it all boils down to how much detail you want, huh? come to that, > you COULD go through and assign individual weights to everything. but > that's just being anal. ; ) Well not really. You could just do it on a cyborg-by-cyborg basis (which wouldn't take THAT long) and then slowly build up a database of values to refer to later... Theo McGuckin "Putting the Mentor back in Tormentor"