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Re: [HOE] Cyborg weight
I guess it all boils down to how much detail you want, huh? come to that,
you COULD go through and assign individual weights to everything. but
that's just being anal. ; )
----- Original Message -----
From: "Theo McGuckin" <tsm@jlab.org>
To: <hoe@gamerz.net>
Sent: Friday, December 08, 2000 1:21 AM
Subject: Re: [HOE] Cyborg weight
> > ummm cut that down to 1% and 10%, and I'd agree with you. average male
> > weighing in at roughly 200 lbs, your calculation figures 4 lbs per light
> > module. a "holdout" gun that weighs 4 lbs, is a monstor hold out. : )
> > maybe light, medium and heavy? 1%, 5%, and 10%? and you could easily
have
> > some designated negligable, like that cyber eye. then you'd have the
cyber
> > eye, that adds nothing noticable, the hold out, that adds 2 lbs, say, a
main
> > implanted weapon that weighs 10 lbs, and a hardpoint that adds 20.
Sound
> > reasonable? still quick and dirty, but slightly more detailed.
>
> Well my theory is that it all balances out. Let's see, take a light can:
>
> 2/10 system 0/1/5/10 system
> Hard point system 10 10
> Cyber eye 2 0
> Samson 10 10
> Spur 2 1
> Targeting computer 2 1
> (I'm just guessing here).
>
> So that's 26% for me and 22% for you or 52 lbs. vs. 44 lbs. Pretty close.
> Either one could work.
>
> Theo McGuckin
> "Putting the Mentor back in Tormentor"
>
>
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