[Date Prev][Date Next][Thread Prev][Thread Next][Date Index][Thread Index]
Re: [HOE] Killer Clowns..
> spoiler-
> -
> -
> -
> -
> -
> -
> -
> -
> >Trouble is I don't think that's really supported in the adventure. I don't
> >think any of the gangers actually HAVE a rifle.
>
> I just like to step in here, as I have the dime novel right next to the
> computer. It states in the adventure that half the gangers (4) have hunting
> rifles. With the distance the survivors have to cross in the open, plus the
> survivors have to pass two Fair (4) Nimbleness test just to Walk across the
> monorail, increase difficulties if they are being shot at, or if they try
> and run across. I think they would have to be crazy to cross during the
> day. The only problem I have with this section of the adventure is that
> they give a diff 7 sneak roll during the day. That might be a little too
> easy.
Ah, my bad. I read the story, but not the actual adventure. I didn't
remember them having rifles in the story. In that case, perferate the
posse!
The sneak roll should probably be opposed vs. the ganger's cog. Which
probably isn't very high, but the marshal has the advantage of taking the
highest of a half-dozen+ rolls (hey if one ganger hears trouble I'm sure
he's going to spread the word).
Theo McGuckin
"Powerful like a Gorilla, yet soft and yielding like a Nerfball"